/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** * @file * @brief class to control praticle effects */ #include "ParticleInterface.h" #include #include #include #include #include #include "util/Convert.h" #include "util/Math.h" #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/GameMode.h" #include "GraphicsManager.h" namespace orxonox { unsigned int ParticleInterface::counter_s = 0; ParticleInterface* ParticleInterface::currentParticleInterface_s = 0; ParticleInterface::ParticleInterface(Ogre::SceneManager* scenemanager, const std::string& templateName, LODParticle::Value detaillevel) { RegisterObject(ParticleInterface); assert(scenemanager); this->scenemanager_ = scenemanager; this->particleSystem_ = 0; this->bEnabled_ = true; this->bVisible_ = true; this->bAllowedByLOD_ = true; this->speedFactor_ = 1.0f; if (GameMode::showsGraphics()) { try { this->particleSystem_ = this->scenemanager_->createParticleSystem("particles" + multi_cast(ParticleInterface::counter_s++), templateName); this->setSpeedFactor(1.0f); } catch (...) { COUT(1) << "Error: Couln't load particle system \"" << templateName << "\"" << std::endl; this->particleSystem_ = 0; } } this->setDetailLevel(static_cast(detaillevel)); } ParticleInterface::~ParticleInterface() { if (this->particleSystem_) { this->particleSystem_->removeAllEmitters(); this->scenemanager_->destroyParticleSystem(this->particleSystem_); } } void ParticleInterface::setConfigValues() { SetConfigValue(globalDetailLevel_, 2) .description("O: off, 1: low, 2: normal, 3: high").callback(this, &ParticleInterface::detailLevelChanged); } Ogre::ParticleEmitter* ParticleInterface::createNewEmitter() { if (this->particleSystem_ && this->particleSystem_->getNumEmitters() > 0) { Ogre::ParticleEmitter* newemitter = this->particleSystem_->addEmitter(this->particleSystem_->getEmitter(0)->getType()); this->particleSystem_->getEmitter(0)->copyParametersTo(newemitter); return newemitter; } else return 0; } Ogre::ParticleEmitter* ParticleInterface::getEmitter(unsigned int emitterNr) const { if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters())) return this->particleSystem_->getEmitter(emitterNr); else return 0; } void ParticleInterface::removeEmitter(unsigned int emitterNr) { if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters())) this->particleSystem_->removeEmitter(emitterNr); } void ParticleInterface::removeAllEmitters() { if (this->particleSystem_) this->particleSystem_->removeAllEmitters(); } unsigned int ParticleInterface::getNumEmitters() const { if (this->particleSystem_) return this->particleSystem_->getNumEmitters(); else return 0; } Ogre::ParticleAffector* ParticleInterface::addAffector(const std::string& name) { if (this->particleSystem_) return this->particleSystem_->addAffector(name); else return 0; } Ogre::ParticleAffector* ParticleInterface::getAffector(unsigned int affectorNr) { if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors())) return this->particleSystem_->getAffector(affectorNr); else return 0; } void ParticleInterface::removeAffector(unsigned int affectorNr) { if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors())) this->particleSystem_->removeAffector(affectorNr); } void ParticleInterface::removeAllAffectors() { if (this->particleSystem_) this->particleSystem_->removeAllAffectors(); } unsigned int ParticleInterface::getNumAffectors() const { if (this->particleSystem_) return this->particleSystem_->getNumAffectors(); else return 0; } void ParticleInterface::setEnabled(bool enable) { this->bEnabled_ = enable; if (this->particleSystem_) for (unsigned int i = 0; i < this->particleSystem_->getNumEmitters(); i++) this->particleSystem_->getEmitter(i)->setEnabled(this->bEnabled_ && this->bAllowedByLOD_); } void ParticleInterface::setVisible(bool visible) { this->bVisible_ = visible; if (this->particleSystem_) this->particleSystem_->setVisible(this->bVisible_ && this->bAllowedByLOD_); } void ParticleInterface::setDetailLevel(unsigned int level) { this->detaillevel_ = level; if (GameMode::showsGraphics()) this->detailLevelChanged(); } void ParticleInterface::detailLevelChanged() { if (this->globalDetailLevel_ >= this->detaillevel_) this->bAllowedByLOD_ = true; else this->bAllowedByLOD_ = false; this->updateVisibility(); } void ParticleInterface::updateVisibility() { this->setEnabled(this->isEnabled()); this->setVisible(this->isVisible()); } void ParticleInterface::setSpeedFactor(float factor) { this->speedFactor_ = factor; if (this->particleSystem_) this->particleSystem_->setSpeedFactor(factor * this->getTimeFactor()); } void ParticleInterface::changedTimeFactor(float factor_new, float factor_old) { this->setSpeedFactor(this->speedFactor_); } bool ParticleInterface::getKeepParticlesInLocalSpace() const { if (this->particleSystem_) return this->particleSystem_->getKeepParticlesInLocalSpace(); else return false; } void ParticleInterface::setKeepParticlesInLocalSpace(bool keep) { if (this->particleSystem_) this->particleSystem_->setKeepParticlesInLocalSpace(keep); } }