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source: code/branches/resource/src/orxonox/tools/ParticleInterface.cc @ 4073

Last change on this file since 4073 was 3346, checked in by rgrieder, 15 years ago

Moved GraphicsManager and GUIManager to the core. Almost no actual code changes though, just moving (here was that Map-hack I had to move to GSGraphics).

  • Property svn:eol-style set to native
File size: 7.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30* @file
31* @brief class to control praticle effects
32*/
33
34#include "ParticleInterface.h"
35
36#include <cassert>
37#include <string>
38#include <OgreParticleSystem.h>
39#include <OgreParticleEmitter.h>
40#include <OgreSceneManager.h>
41
42#include "util/Convert.h"
43#include "util/Math.h"
44#include "core/CoreIncludes.h"
45#include "core/ConfigValueIncludes.h"
46#include "core/GameMode.h"
47
48namespace orxonox
49{
50    unsigned int ParticleInterface::counter_s = 0;
51    ParticleInterface* ParticleInterface::currentParticleInterface_s = 0;
52
53    ParticleInterface::ParticleInterface(Ogre::SceneManager* scenemanager, const std::string& templateName, LODParticle::Value detaillevel)
54    {
55        RegisterObject(ParticleInterface);
56
57        assert(scenemanager);
58
59        this->scenemanager_ = scenemanager;
60        this->particleSystem_ = 0;
61
62        this->bEnabled_ = true;
63        this->bVisible_ = true;
64        this->bAllowedByLOD_ = true;
65        this->speedFactor_ = 1.0f;
66
67        if (GameMode::showsGraphics())
68        {
69            try
70            {
71                this->particleSystem_ = this->scenemanager_->createParticleSystem("particles" + multi_cast<std::string>(ParticleInterface::counter_s++), templateName);
72                this->setSpeedFactor(1.0f);
73            }
74            catch (...)
75            {
76                COUT(1) << "Error: Couln't load particle system \"" << templateName << "\"" << std::endl;
77                this->particleSystem_ = 0;
78            }
79        }
80
81        this->setDetailLevel(static_cast<unsigned int>(detaillevel));
82    }
83
84    ParticleInterface::~ParticleInterface()
85    {
86        if (this->particleSystem_)
87        {
88            this->particleSystem_->removeAllEmitters();
89            this->scenemanager_->destroyParticleSystem(this->particleSystem_);
90        }
91    }
92
93    void ParticleInterface::setConfigValues()
94    {
95        SetConfigValue(globalDetailLevel_, 2)
96            .description("O: off, 1: low, 2: normal, 3: high").callback(this, &ParticleInterface::detailLevelChanged);
97    }
98
99    Ogre::ParticleEmitter* ParticleInterface::createNewEmitter()
100    {
101        if (this->particleSystem_ && this->particleSystem_->getNumEmitters() > 0)
102        {
103            Ogre::ParticleEmitter* newemitter = this->particleSystem_->addEmitter(this->particleSystem_->getEmitter(0)->getType());
104            this->particleSystem_->getEmitter(0)->copyParametersTo(newemitter);
105            return newemitter;
106        }
107        else
108            return 0;
109    }
110    Ogre::ParticleEmitter* ParticleInterface::getEmitter(unsigned int emitterNr) const
111    {
112        if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters()))
113            return this->particleSystem_->getEmitter(emitterNr);
114        else
115            return 0;
116    }
117    void ParticleInterface::removeEmitter(unsigned int emitterNr)
118    {
119        if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters()))
120            this->particleSystem_->removeEmitter(emitterNr);
121    }
122    void ParticleInterface::removeAllEmitters()
123    {
124        if (this->particleSystem_)
125            this->particleSystem_->removeAllEmitters();
126    }
127    unsigned int ParticleInterface::getNumEmitters() const
128    {
129        if (this->particleSystem_)
130            return this->particleSystem_->getNumEmitters();
131        else
132            return 0;
133    }
134
135    Ogre::ParticleAffector* ParticleInterface::addAffector(const std::string& name)
136    {
137        if (this->particleSystem_)
138            return this->particleSystem_->addAffector(name);
139        else
140            return 0;
141    }
142    Ogre::ParticleAffector* ParticleInterface::getAffector(unsigned int affectorNr)
143    {
144        if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors()))
145            return this->particleSystem_->getAffector(affectorNr);
146        else
147            return 0;
148    }
149    void ParticleInterface::removeAffector(unsigned int affectorNr)
150    {
151        if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors()))
152            this->particleSystem_->removeAffector(affectorNr);
153    }
154    void ParticleInterface::removeAllAffectors()
155    {
156        if (this->particleSystem_)
157            this->particleSystem_->removeAllAffectors();
158    }
159    unsigned int ParticleInterface::getNumAffectors() const
160    {
161        if (this->particleSystem_)
162            return this->particleSystem_->getNumAffectors();
163        else
164            return 0;
165    }
166
167    void ParticleInterface::setEnabled(bool enable)
168    {
169        this->bEnabled_ = enable;
170
171        if (this->particleSystem_)
172            for (unsigned int i = 0; i < this->particleSystem_->getNumEmitters(); i++)
173                this->particleSystem_->getEmitter(i)->setEnabled(this->bEnabled_ && this->bAllowedByLOD_);
174    }
175
176    void ParticleInterface::setVisible(bool visible)
177    {
178        this->bVisible_ = visible;
179
180        if (this->particleSystem_)
181            this->particleSystem_->setVisible(this->bVisible_ && this->bAllowedByLOD_);
182    }
183
184    void ParticleInterface::setDetailLevel(unsigned int level)
185    {
186        this->detaillevel_ = level;
187        if (GameMode::showsGraphics())
188            this->detailLevelChanged();
189    }
190
191    void ParticleInterface::detailLevelChanged()
192    {
193        if (this->globalDetailLevel_ >= this->detaillevel_)
194            this->bAllowedByLOD_ = true;
195        else
196            this->bAllowedByLOD_ = false;
197
198        this->updateVisibility();
199    }
200
201    void ParticleInterface::updateVisibility()
202    {
203        this->setEnabled(this->isEnabled());
204        this->setVisible(this->isVisible());
205    }
206
207    void ParticleInterface::setSpeedFactor(float factor)
208    {
209        this->speedFactor_ = factor;
210
211        if (this->particleSystem_)
212            this->particleSystem_->setSpeedFactor(factor * this->getTimeFactor());
213    }
214    void ParticleInterface::changedTimeFactor(float factor_new, float factor_old)
215    {
216        this->setSpeedFactor(this->speedFactor_);
217    }
218
219    bool ParticleInterface::getKeepParticlesInLocalSpace() const
220    {
221        if (this->particleSystem_)
222            return this->particleSystem_->getKeepParticlesInLocalSpace();
223        else
224            return false;
225    }
226    void ParticleInterface::setKeepParticlesInLocalSpace(bool keep)
227    {
228        if (this->particleSystem_)
229            this->particleSystem_->setKeepParticlesInLocalSpace(keep);
230    }
231}
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