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source: code/branches/resource2/data/particle/Example-Water.particle @ 5768

Last change on this file since 5768 was 5689, checked in by rgrieder, 15 years ago

Experimental support for OGRE v1.6 "Shoggoth".
I had to write a little script that removes all the "particle_system" keywords from the particle scripts. But since we can't write to the media folder and creating unique temporary folders is quite tedious, I derived from Ogre::Archive and created a little MemoryArchive that accepts those new particle scripts and feeds them back to the Ogre::ResourceGroupManager.
Also adjusted all particle scripts for the new script compiler (i.e. just added "particle_system" everywhere).

Note: It seems that overlays don't work anymore on Windows, compiling with MinGW.

  • Property svn:eol-style set to native
File size: 779 bytes
Line 
1particle_system Examples/Water/Rain
2{
3    material        Examples/Droplet
4    particle_width  100
5    particle_height 300
6    cull_each       true
7    quota           100
8    // Make common direction straight down (faster than self oriented)
9    billboard_type  oriented_common
10    common_direction 0 -1 0
11   
12    // Area emitter
13    emitter Box
14    {
15        angle           0
16        emission_rate   20
17        time_to_live    5
18        direction       0 -1 0
19        velocity        1000
20        colour_range_start  0.3 1 0.3
21        colour_range_end    0.7 1 0.7
22        width           3000
23        height          3000
24        depth           0
25    }
26
27    // Gravity
28    affector LinearForce
29    {
30        force_vector      0 -1000 0
31        force_application add
32    }
33
34}
35
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