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source: code/branches/resource2/data/particle/LaserGun.particle @ 5788

Last change on this file since 5788 was 5689, checked in by rgrieder, 15 years ago

Experimental support for OGRE v1.6 "Shoggoth".
I had to write a little script that removes all the "particle_system" keywords from the particle scripts. But since we can't write to the media folder and creating unique temporary folders is quite tedious, I derived from Ogre::Archive and created a little MemoryArchive that accepts those new particle scripts and feeds them back to the Ogre::ResourceGroupManager.
Also adjusted all particle scripts for the new script compiler (i.e. just added "particle_system" everywhere).

Note: It seems that overlays don't work anymore on Windows, compiling with MinGW.

File size: 930 bytes
Line 
1
2particle_system Orxonox/LaserGun
3{
4        quota   1000
5        material        PE/Streak
6        particle_width  1.892
7        particle_height 1.892
8        cull_each       false
9        renderer        billboard
10        sorted  false
11        local_space     false
12        iteration_interval      0
13        nonvisible_update_timeout       0
14        billboard_type  point
15        billboard_origin        center
16        billboard_rotation_type texcoord
17        common_up_vector        0 1 0
18        point_rendering false
19        accurate_facing false
20
21        emitter Point
22        {
23                angle   3.243
24                colour  1 0 0 1
25                colour_range_start      1 0 0 1
26                colour_range_end        1 0.0432099 0 1
27                direction       0 -1 0
28                emission_rate   1027
29                position        0 0 0
30                velocity        113.5
31                velocity_min    113.5
32                velocity_max    113.5
33                time_to_live    0.3604
34                time_to_live_min        0.3604
35                time_to_live_max        0.3604
36                duration        0
37                duration_min    0
38                duration_max    0
39                repeat_delay    0
40                repeat_delay_min        0
41                repeat_delay_max        0
42        }
43
44        affector ColourFader
45        {
46                red     -1
47                green   0.2613
48                blue    -0.1712
49                alpha   -1
50        }
51}
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