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source: code/branches/resource2/data/particle/ray2.particle @ 5788

Last change on this file since 5788 was 5689, checked in by rgrieder, 15 years ago

Experimental support for OGRE v1.6 "Shoggoth".
I had to write a little script that removes all the "particle_system" keywords from the particle scripts. But since we can't write to the media folder and creating unique temporary folders is quite tedious, I derived from Ogre::Archive and created a little MemoryArchive that accepts those new particle scripts and feeds them back to the Ogre::ResourceGroupManager.
Also adjusted all particle scripts for the new script compiler (i.e. just added "particle_system" everywhere).

Note: It seems that overlays don't work anymore on Windows, compiling with MinGW.

  • Property svn:eol-style set to native
File size: 568 bytes
Line 
1
2particle_system Orxonox/ray2
3{
4        quota   1200
5        material        PE/lensflare
6        particle_width  4
7        particle_height 4
8        cull_each       false
9        renderer        billboard
10        billboard_type  point
11
12        emitter Ring
13        {
14                angle   0
15                colour  1 1 1 1
16                colour_range_start      1 1 1 1
17                colour_range_end        1 1 1 1
18                direction       0 1 0
19                emission_rate   7
20                position        0 0 0
21                velocity        20
22                velocity_min    20
23                velocity_max    50
24                time_to_live    10
25                duration        0
26                duration_min    0
27                duration_max    0
28                repeat_delay    0
29                repeat_delay_min        0
30                repeat_delay_max        0
31                width   15
32                height  15
33                depth   15
34                inner_width     0.5
35                inner_height    0.5
36        }
37
38}
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