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source: code/branches/resource2/data/particle/shot3_small.particle @ 5732

Last change on this file since 5732 was 5689, checked in by rgrieder, 15 years ago

Experimental support for OGRE v1.6 "Shoggoth".
I had to write a little script that removes all the "particle_system" keywords from the particle scripts. But since we can't write to the media folder and creating unique temporary folders is quite tedious, I derived from Ogre::Archive and created a little MemoryArchive that accepts those new particle scripts and feeds them back to the Ogre::ResourceGroupManager.
Also adjusted all particle scripts for the new script compiler (i.e. just added "particle_system" everywhere).

Note: It seems that overlays don't work anymore on Windows, compiling with MinGW.

  • Property svn:eol-style set to native
File size: 901 bytes
Line 
1
2particle_system Orxonox/shot3_small
3{
4        quota   25
5        material        PE/point_lensflare
6        particle_width  10
7        particle_height 25
8        cull_each       false
9        renderer        billboard
10        sorted  false
11        local_space     false
12        iteration_interval      0
13        nonvisible_update_timeout       0
14        billboard_type  oriented_self
15        billboard_origin        center
16        billboard_rotation_type texcoord
17        common_up_vector        0 1 0
18        point_rendering false
19        accurate_facing true
20
21        emitter Point
22        {
23                angle   0
24                colour  0 0 0 1
25                colour_range_start      0.4 0.4 0.6 1
26                colour_range_end        0.5 0.5 0.7 1
27                direction       0 -1 0
28                emission_rate   80
29                position        0 0 0
30                velocity        1
31                velocity_min    1
32                velocity_max    1
33                time_to_live    0.25
34                time_to_live_min        0.25
35                time_to_live_max        0.25
36                duration        0
37                duration_min    0
38                duration_max    0
39                repeat_delay    0
40                repeat_delay_min        0
41                repeat_delay_max        0
42        }
43
44        affector Scaler
45        {
46                rate    -15
47        }
48
49        affector ColourFader
50        {
51                red     -1.6
52                green   -1.6
53                blue    -1.0
54                alpha   0
55        }
56}
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