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source: code/branches/resource2/data/particle/shotTest.particle @ 5768

Last change on this file since 5768 was 5689, checked in by rgrieder, 15 years ago

Experimental support for OGRE v1.6 "Shoggoth".
I had to write a little script that removes all the "particle_system" keywords from the particle scripts. But since we can't write to the media folder and creating unique temporary folders is quite tedious, I derived from Ogre::Archive and created a little MemoryArchive that accepts those new particle scripts and feeds them back to the Ogre::ResourceGroupManager.
Also adjusted all particle scripts for the new script compiler (i.e. just added "particle_system" everywhere).

Note: It seems that overlays don't work anymore on Windows, compiling with MinGW.

File size: 956 bytes
Line 
1
2particle_system Orxonox/shotTest
3{
4        quota   3000
5        material        PE/bigFlame
6        particle_width  1
7        particle_height 10
8        cull_each       false
9        renderer        billboard
10        sorted  false
11        local_space     true
12        iteration_interval      0
13        nonvisible_update_timeout       0
14        billboard_type  point
15        billboard_origin        center
16        billboard_rotation_type texcoord
17        common_up_vector        0 1 0
18        point_rendering false
19        accurate_facing false
20
21        emitter Point
22        {
23                angle   7.2
24                colour  1 0 0 0.9
25                colour_range_start      1 0 0 0.9
26                colour_range_end        1 0.185185 0 0.9
27                direction       0 1 0
28                emission_rate   2000
29                position        0 0 0
30                velocity        300
31                velocity_min    300
32                velocity_max    300
33                time_to_live    0.2
34                time_to_live_min        0.2
35                time_to_live_max        0.2
36                duration        0
37                duration_min    0
38                duration_max    0
39                repeat_delay    0
40                repeat_delay_min        0
41                repeat_delay_max        0
42        }
43
44        affector DirectionRandomiser
45        {
46                randomness      500
47                scope   1
48                keep_velocity   false
49        }
50
51        affector Scaler
52        {
53                rate    20
54        }
55}
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