1 | <?lua |
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2 | include("overlay/hudtemplates3.oxo") |
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3 | include("overlay/stats.oxo") |
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4 | include("levels/templates/spaceship_assff.oxt") |
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5 | math.randomseed(344) |
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6 | ?> |
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7 | |
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8 | <Level |
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9 | name = "Physics" |
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10 | description = "Just a few tests" |
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11 | > |
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12 | <Scene |
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13 | ambientlight = "0.8, 0.8, 0.8" |
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14 | skybox = "Orxonox/skypanoramagen1" |
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15 | gravity = "0, -10, 0" |
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16 | > |
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17 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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18 | |
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19 | <StaticEntity |
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20 | position = "0,0,0" |
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21 | name = "floor" |
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22 | collisionType = "static" |
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23 | friction = 1 |
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24 | > |
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25 | <attached> |
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26 | <Model position="0,0,0" scale=100 mesh="plane.mesh" /> |
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27 | <Model position="0,-0.0001,0" roll=180 scale=100 mesh="plane.mesh" /> |
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28 | </attached> |
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29 | <collisionShapes> |
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30 | <PlaneCollisionShape planeNormal="0,1,0" planeOffset=0 /> |
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31 | </collisionShapes> |
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32 | </StaticEntity> |
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33 | |
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34 | <MovableEntity |
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35 | position = "0,250,500" |
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36 | rotationaxis = "1, 1, 1" |
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37 | rotationrate = 360 |
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38 | velocity = "0, 0, -80" |
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39 | name = "ship" |
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40 | collisionType = "dynamic" |
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41 | friction = 0.5 |
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42 | mass = 500 |
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43 | restitution = 0 |
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44 | > |
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45 | <attached> |
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46 | <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
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47 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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48 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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49 | |
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50 | <!--Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
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51 | <Model position="0,0,0" scale3D="10, 3, 5" mesh="cube.mesh" /> |
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52 | <Model position="13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" /> |
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53 | <Model position="-13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" /> |
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54 | <Model position="0,0,7" scale3D="3, 2, 2" mesh="cube.mesh" /> |
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55 | <Model position="0,0.1,-11" scale3D="2.2, 1.8, 6" mesh="cube.mesh" /> |
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56 | <Model position="0,0.1,-19" scale3D="1.4, 1, 2" mesh="cube.mesh" /--> |
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57 | </attached> |
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58 | <collisionShapes> |
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59 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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60 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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61 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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62 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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63 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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64 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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65 | </collisionShapes> |
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66 | </MovableEntity> |
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67 | |
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68 | <?lua |
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69 | for i = -20, 20, 8 |
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70 | do |
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71 | for i2 = -20, 20, 8 |
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72 | do |
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73 | for i3 = -20, 20, 8 |
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74 | do ?> |
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75 | <MovableEntity |
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76 | position="<?lua print(i)?>, <?lua print(i3 + 250)?>, <?lua print(i2) ?>" |
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77 | collisionType = "dynamic" |
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78 | mass = 1 |
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79 | restitution = 0 |
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80 | friction = 0.5 |
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81 | > |
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82 | <attached> |
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83 | <Model position="0,0,0" scale=2 mesh="cube.mesh" /> |
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84 | </attached> |
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85 | <collisionShapes> |
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86 | <BoxCollisionShape halfExtents="2, 2, 2" /> |
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87 | </collisionShapes> |
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88 | </MovableEntity> |
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89 | <?lua |
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90 | end |
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91 | end |
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92 | end |
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93 | ?> |
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94 | |
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95 | <ParticleSpawner position="-100,170,30" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> |
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96 | <events> |
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97 | <spawn> |
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98 | <EventTrigger delay=1> |
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99 | <events> |
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100 | <trigger> |
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101 | <SpawnPoint position="-100,170,30" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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102 | </trigger> |
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103 | </events> |
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104 | </EventTrigger> |
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105 | </spawn> |
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106 | </events> |
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107 | </ParticleSpawner> |
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108 | </Scene> |
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109 | </Level> |
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