1 | <?lua |
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2 | include("overlay/hudtemplates3.oxo") |
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3 | include("overlay/stats.oxo") |
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4 | include("overlay/teambasematchhud.oxo") |
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5 | include("levels/templates/spaceship_assff.oxt") |
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6 | include("levels/templates/spaceship_pirate.oxt") |
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7 | ?> |
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8 | |
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9 | <Level |
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10 | name = "Presentation" |
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11 | description = "A simple testlevel" |
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12 | gametype = TeamBaseMatch |
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13 | > |
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14 | <Scene |
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15 | ambientlight = "0.5, 0.5, 0.5" |
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16 | skybox = "Orxonox/skypanoramagen1" |
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17 | > |
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18 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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19 | |
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20 | <TeamSpawnPoint team=0 position=" 900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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21 | <TeamSpawnPoint team=1 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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22 | |
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23 | <TeamBaseMatchBase |
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24 | name = "base 1" |
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25 | position = "1200, 0, 0" |
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26 | pitch = -90 |
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27 | |
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28 | health = 1000 |
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29 | maxhealth = 1000 |
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30 | initialhealth = 1000 |
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31 | |
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32 | collisionType = "dynamic" |
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33 | mass = 10000 |
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34 | linearDamping = 0.9 |
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35 | angularDamping = 0.99999 |
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36 | > |
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37 | <attached> |
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38 | <Model scale=10 mesh="DuBall1.mesh" position = "-100,0,0"/> |
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39 | <Model scale=10 mesh="DuBall2.mesh" position = "100,0,0"/> |
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40 | <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/> |
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41 | <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/> |
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42 | <?lua |
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43 | for i = 1, 10, 1 |
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44 | do ?> |
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45 | <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0> |
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46 | <events><spawn><EventListener event="base 1" /></spawn></events> |
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47 | </ParticleSpawner> |
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48 | <?lua |
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49 | end |
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50 | ?> |
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51 | </attached> |
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52 | <collisionShapes> |
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53 | <SphereCollisionShape radius="80" position = "-100,0,0" /> |
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54 | <SphereCollisionShape radius="120" position = "100,0,0" /> |
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55 | <BoxCollisionShape halfExtents="90,25,45" position = "-155,0,40" /> |
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56 | </collisionShapes> |
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57 | </TeamBaseMatchBase> |
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58 | |
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59 | |
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60 | <TeamBaseMatchBase |
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61 | name = "base 2" |
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62 | position = "-1200, 0, 0" |
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63 | pitch = -90 |
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64 | |
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65 | health = 1000 |
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66 | maxhealth = 1000 |
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67 | initialhealth = 1000 |
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68 | |
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69 | collisionType = "dynamic" |
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70 | mass = 10000 |
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71 | linearDamping = 0.9 |
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72 | angularDamping = 0.99999 |
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73 | > |
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74 | <attached> |
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75 | <Model scale=10 mesh="DuBall1.mesh" position = "-100,0,0"/> |
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76 | <Model scale=10 mesh="DuBall2.mesh" position = "100,0,0"/> |
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77 | <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/> |
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78 | <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/> |
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79 | <?lua |
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80 | for i = 1, 10, 1 |
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81 | do ?> |
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82 | <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0> |
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83 | <events><spawn><EventListener event="base 2" /></spawn></events> |
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84 | </ParticleSpawner> |
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85 | <?lua |
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86 | end |
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87 | ?> |
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88 | </attached> |
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89 | <collisionShapes> |
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90 | <SphereCollisionShape radius="80" position = "-100,0,0" /> |
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91 | <SphereCollisionShape radius="120" position = "100,0,0" /> |
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92 | <BoxCollisionShape halfExtents="90,25,45" position = "-155,0,40" /> |
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93 | </collisionShapes> |
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94 | </TeamBaseMatchBase> |
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95 | |
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96 | |
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97 | <TeamBaseMatchBase |
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98 | name = "base 3" |
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99 | position = "0, 0, 1200" |
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100 | pitch = -90 |
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101 | |
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102 | health = 1000 |
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103 | maxhealth = 1000 |
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104 | initialhealth = 1000 |
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105 | |
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106 | collisionType = "dynamic" |
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107 | mass = 10000 |
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108 | linearDamping = 0.9 |
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109 | angularDamping = 0.99999 |
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110 | > |
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111 | <attached> |
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112 | <Model scale=10 mesh="DuBall1.mesh" position = "-100,0,0"/> |
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113 | <Model scale=10 mesh="DuBall2.mesh" position = "100,0,0"/> |
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114 | <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/> |
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115 | <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/> |
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116 | <?lua |
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117 | for i = 1, 10, 1 |
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118 | do ?> |
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119 | <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0> |
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120 | <events><spawn><EventListener event="base 3" /></spawn></events> |
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121 | </ParticleSpawner> |
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122 | <?lua |
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123 | end |
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124 | ?> |
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125 | </attached> |
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126 | <collisionShapes> |
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127 | <SphereCollisionShape radius="80" position = "-100,0,0" /> |
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128 | <SphereCollisionShape radius="120" position = "100,0,0" /> |
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129 | <BoxCollisionShape halfExtents="90,25,45" position = "-155,0,40" /> |
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130 | </collisionShapes> |
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131 | </TeamBaseMatchBase> |
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132 | |
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133 | <TeamBaseMatchBase |
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134 | name = "base 4" |
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135 | position = "0, 0, -1200" |
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136 | |
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137 | health = 1000 |
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138 | maxhealth = 1000 |
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139 | initialhealth = 1000 |
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140 | pitch = -90 |
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141 | |
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142 | collisionType = "dynamic" |
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143 | mass = 10000 |
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144 | linearDamping = 0.9 |
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145 | angularDamping = 0.99999 |
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146 | > |
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147 | <attached> |
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148 | <Model scale=10 mesh="DuBall1.mesh" position = "-100,0,0"/> |
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149 | <Model scale=10 mesh="DuBall2.mesh" position = "100,0,0"/> |
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150 | <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/> |
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151 | <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/> |
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152 | <?lua |
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153 | for i = 1, 10, 1 |
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154 | do ?> |
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155 | <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0> |
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156 | <events><spawn><EventListener event="base 4" /></spawn></events> |
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157 | </ParticleSpawner> |
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158 | <?lua |
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159 | end |
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160 | ?> |
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161 | </attached> |
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162 | <collisionShapes> |
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163 | <SphereCollisionShape radius="80" position = "-100,0,0" /> |
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164 | <SphereCollisionShape radius="120" position = "100,0,0" /> |
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165 | <BoxCollisionShape halfExtents="90,25,45" position = "-155,0,40" /> |
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166 | </collisionShapes> |
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167 | </TeamBaseMatchBase> |
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168 | |
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169 | |
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170 | <TeamBaseMatchBase |
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171 | name = "base 5" |
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172 | position = "0, 0, 0" |
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173 | pitch = -90 |
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174 | |
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175 | health = 1000 |
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176 | maxhealth = 1000 |
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177 | initialhealth = 1000 |
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178 | |
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179 | collisionType = "dynamic" |
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180 | mass = 10000 |
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181 | linearDamping = 0.9 |
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182 | angularDamping = 0.99999 |
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183 | > |
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184 | <attached> |
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185 | <Model scale=10 mesh="DuBall1.mesh" position = "-100,0,0"/> |
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186 | <Model scale=10 mesh="DuBall2.mesh" position = "100,0,0"/> |
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187 | <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/> |
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188 | <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/> |
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189 | <?lua |
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190 | for i = 1, 10, 1 |
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191 | do ?> |
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192 | <ParticleSpawner position="<?lua print(math.random() * 400 - 200) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" startdelay=<?lua print(math.random()) ?> source="Orxonox/BigExplosion1part1" lifetime=2.0 loop=0 autostart=0> |
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193 | <events><spawn><EventListener event="base 5" /></spawn></events> |
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194 | </ParticleSpawner> |
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195 | <?lua |
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196 | end |
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197 | ?> |
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198 | </attached> |
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199 | <collisionShapes> |
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200 | <SphereCollisionShape radius="80" position = "-100,0,0" /> |
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201 | <SphereCollisionShape radius="120" position = "100,0,0" /> |
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202 | <BoxCollisionShape halfExtents="90,25,45" position = "-155,0,40" /> |
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203 | </collisionShapes> |
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204 | </TeamBaseMatchBase> |
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205 | |
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206 | |
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207 | |
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208 | <!--Model position="0,0,0" scale=8 mesh="ast1.mesh" /> |
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209 | <StaticEntity position="0,0,0" collisionType=static> |
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210 | <collisionShapes> |
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211 | <SphereCollisionShape radius="20" /> |
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212 | </collisionShapes> |
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213 | </StaticEntity--> |
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214 | </Scene> |
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215 | </Level> |
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