1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file |
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32 | @brief |
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33 | Declaration of the Core class. |
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34 | @details |
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35 | The Core class is a singleton, only used to configure some variables |
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36 | in the core through the config-file. |
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37 | */ |
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38 | |
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39 | #ifndef _Core_H__ |
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40 | #define _Core_H__ |
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41 | |
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42 | #include "CorePrereqs.h" |
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43 | |
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44 | #include <cassert> |
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45 | #include <boost/scoped_ptr.hpp> |
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46 | #include "util/OutputHandler.h" |
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47 | #include "util/ScopeGuard.h" |
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48 | #include "util/Singleton.h" |
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49 | |
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50 | namespace orxonox |
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51 | { |
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52 | class CoreConfiguration; |
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53 | |
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54 | /** |
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55 | @brief |
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56 | The Core class is a singleton used to configure the program basics. |
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57 | @details |
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58 | The class provides information about the data, config and log path. |
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59 | It determines those by the use of platform specific functions. |
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60 | @remark |
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61 | You should only create this singleton once because it destroys the identifiers! |
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62 | */ |
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63 | class _CoreExport Core : public Singleton<Core> |
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64 | { |
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65 | typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard; |
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66 | friend class Singleton<Core>; |
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67 | friend class Game; |
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68 | |
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69 | public: |
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70 | /** |
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71 | @brief |
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72 | Determines the executable path, checks for build directory runs, creates |
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73 | the output directories and sets up the other core library singletons. |
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74 | @throws |
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75 | GeneralException |
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76 | */ |
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77 | Core(const std::string& cmdLine); |
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78 | ~Core(); |
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79 | |
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80 | void setConfigValues(); |
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81 | |
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82 | static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All); |
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83 | static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level); |
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84 | static const std::string& getLanguage(); |
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85 | static void resetLanguage(); |
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86 | |
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87 | static void tsetExternalDataPath(const std::string& path); |
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88 | //! Returns the path to the data files as boost::filesystem::path |
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89 | static const boost::filesystem::path& getDataPath(); |
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90 | //! Returns the path to the external data files as boost::filesystem::path |
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91 | static const boost::filesystem::path& getExternalDataPath(); |
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92 | //! Returns the path to the config files as boost::filesystem::path |
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93 | static const boost::filesystem::path& getConfigPath(); |
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94 | //! Returns the path to the log files as boost::filesystem::path |
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95 | static const boost::filesystem::path& getLogPath(); |
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96 | //! Returns the path to the root folder as boost::filesystem::path |
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97 | static const boost::filesystem::path& getRootPath(); |
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98 | //! Returns the path to the data files as std::string |
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99 | static std::string getDataPathString(); |
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100 | //! Returns the path to the external data files as std::string |
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101 | static std::string getExternalDataPathString(); |
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102 | //! Returns the path to the config files as std::string |
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103 | static std::string getConfigPathString(); |
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104 | //! Returns the path to the log files as std::string |
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105 | static std::string getLogPathString(); |
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106 | //! Returns the path to the root folder as std::string |
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107 | static std::string getRootPathString(); |
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108 | |
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109 | static bool isDevelopmentRun() { return getInstance().bDevRun_; } |
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110 | |
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111 | private: |
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112 | Core(const Core&); //!< Don't use (undefined symbol) |
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113 | |
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114 | void preUpdate(const Clock& time); |
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115 | void postUpdate(const Clock& time); |
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116 | |
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117 | void loadGraphics(); |
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118 | void unloadGraphics(); |
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119 | |
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120 | void checkDevBuild(); |
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121 | void setExecutablePath(); |
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122 | void createDirectories(); |
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123 | void setThreadAffinity(int limitToCPU); |
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124 | |
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125 | // Mind the order for the destruction! |
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126 | scoped_ptr<SignalHandler> signalHandler_; |
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127 | SimpleScopeGuard identifierDestroyer_; |
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128 | SimpleScopeGuard consoleCommandDestroyer_; |
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129 | scoped_ptr<ConfigFileManager> configFileManager_; |
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130 | scoped_ptr<Language> languageInstance_; |
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131 | scoped_ptr<CoreConfiguration> configuration_; |
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132 | scoped_ptr<TclBind> tclBind_; |
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133 | scoped_ptr<TclThreadManager> tclThreadManager_; |
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134 | scoped_ptr<Shell> shell_; |
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135 | // graphical |
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136 | scoped_ptr<GraphicsManager> graphicsManager_; //!< Interface to OGRE |
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137 | scoped_ptr<InputManager> inputManager_; //!< Interface to OIS |
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138 | scoped_ptr<GUIManager> guiManager_; //!< Interface to GUI |
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139 | |
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140 | bool bDevRun_; //!< True for runs in the build directory (not installed) |
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141 | bool bGraphicsLoaded_; |
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142 | |
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143 | static Core* singletonPtr_s; |
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144 | }; |
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145 | } |
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146 | |
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147 | #endif /* _Core_H__ */ |
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