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source: code/branches/resource2/src/core/GraphicsManager.cc @ 5690

Last change on this file since 5690 was 5689, checked in by rgrieder, 15 years ago

Experimental support for OGRE v1.6 "Shoggoth".
I had to write a little script that removes all the "particle_system" keywords from the particle scripts. But since we can't write to the media folder and creating unique temporary folders is quite tedious, I derived from Ogre::Archive and created a little MemoryArchive that accepts those new particle scripts and feeds them back to the Ogre::ResourceGroupManager.
Also adjusted all particle scripts for the new script compiler (i.e. just added "particle_system" everywhere).

Note: It seems that overlays don't work anymore on Windows, compiling with MinGW.

  • Property svn:eol-style set to native
File size: 15.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
25 *   Co-authors:
26 *      Felix Schulthess
27 *
28 */
29
30#include "GraphicsManager.h"
31
32#include <fstream>
33#include <sstream>
34#include <boost/filesystem.hpp>
35#include <boost/shared_array.hpp>
36
37#include <OgreArchiveFactory.h>
38#include <OgreArchiveManager.h>
39#include <OgreFrameListener.h>
40#include <OgreRoot.h>
41#include <OgreLogManager.h>
42#include <OgreRenderWindow.h>
43#include <OgreRenderSystem.h>
44#include <OgreResourceGroupManager.h>
45#include <OgreTextureManager.h>
46#include <OgreViewport.h>
47#include <OgreWindowEventUtilities.h>
48
49#include "SpecialConfig.h"
50#include "util/Exception.h"
51#include "util/StringUtils.h"
52#include "util/SubString.h"
53#include "Clock.h"
54#include "ConsoleCommand.h"
55#include "ConfigValueIncludes.h"
56#include "CoreIncludes.h"
57#include "Core.h"
58#include "Game.h"
59#include "GameMode.h"
60#include "Loader.h"
61#include "MemoryArchive.h"
62#include "WindowEventListener.h"
63#include "XMLFile.h"
64
65namespace orxonox
66{
67    class OgreWindowEventListener : public Ogre::WindowEventListener
68    {
69    public:
70        void windowResized     (Ogre::RenderWindow* rw)
71            { orxonox::WindowEventListener::resizeWindow(rw->getWidth(), rw->getHeight()); }
72        void windowFocusChange (Ogre::RenderWindow* rw)
73            { orxonox::WindowEventListener::changeWindowFocus(); }
74        void windowClosed      (Ogre::RenderWindow* rw)
75            { orxonox::Game::getInstance().stop(); }
76        void windowMoved       (Ogre::RenderWindow* rw)
77            { orxonox::WindowEventListener::moveWindow(); }
78    };
79
80    GraphicsManager* GraphicsManager::singletonPtr_s = 0;
81
82    /**
83    @brief
84        Non-initialising constructor.
85    */
86    GraphicsManager::GraphicsManager(bool bLoadRenderer)
87        : ogreWindowEventListener_(new OgreWindowEventListener())
88#if OGRE_VERSION < 0x010600
89        , memoryArchiveFactory_(new MemoryArchiveFactory())
90#endif
91        , renderWindow_(0)
92        , viewport_(0)
93    {
94        RegisterObject(GraphicsManager);
95
96        this->setConfigValues();
97
98        // Ogre setup procedure (creating Ogre::Root)
99        this->loadOgreRoot();
100        // load all the required plugins for Ogre
101        this->loadOgrePlugins();
102
103        // At first, add the root paths of the data directories as resource locations
104        Ogre::ResourceGroupManager::getSingleton().addResourceLocation(Core::getDataPathString(), "FileSystem", "dataRoot", false);
105        // Load resources
106        resources_.reset(new XMLFile("resources.oxr", "dataRoot"));
107        resources_->setLuaSupport(false);
108        Loader::open(resources_.get());
109
110        // Only for development runs
111        if (Core::isDevelopmentRun())
112        {
113            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(Core::getExternalDataPathString(), "FileSystem", "externalDataRoot", false);
114            extResources_.reset(new XMLFile("resources.oxr", "externalDataRoot"));
115            extResources_->setLuaSupport(false);
116            Loader::open(extResources_.get());
117        }
118
119        if (bLoadRenderer)
120        {
121            // Reads the ogre config and creates the render window
122            this->upgradeToGraphics();
123        }
124    }
125
126    /**
127    @brief
128        Destruction is done by the member scoped_ptrs.
129    */
130    GraphicsManager::~GraphicsManager()
131    {
132        Ogre::WindowEventUtilities::removeWindowEventListener(renderWindow_, ogreWindowEventListener_.get());
133        // TODO: Destroy the console command
134    }
135
136    void GraphicsManager::setConfigValues()
137    {
138        SetConfigValue(ogreConfigFile_,  "ogre.cfg")
139            .description("Location of the Ogre config file");
140        SetConfigValue(ogrePluginsDirectory_, specialConfig::ogrePluginsDirectory)
141            .description("Folder where the Ogre plugins are located.");
142        SetConfigValue(ogrePlugins_, specialConfig::ogrePlugins)
143            .description("Comma separated list of all plugins to load.");
144        SetConfigValue(ogreLogFile_,     "ogre.log")
145            .description("Logfile for messages from Ogre. Use \"\" to suppress log file creation.");
146        SetConfigValue(ogreLogLevelTrivial_ , 5)
147            .description("Corresponding orxonox debug level for ogre Trivial");
148        SetConfigValue(ogreLogLevelNormal_  , 4)
149            .description("Corresponding orxonox debug level for ogre Normal");
150        SetConfigValue(ogreLogLevelCritical_, 2)
151            .description("Corresponding orxonox debug level for ogre Critical");
152    }
153
154    /**
155    @brief
156        Loads the renderer and creates the render window if not yet done so.
157    @remarks
158        This operation is irreversible without recreating the GraphicsManager!
159        So if it throws you HAVE to recreate the GraphicsManager!!!
160        It therefore offers almost no exception safety.
161    */
162    void GraphicsManager::upgradeToGraphics()
163    {
164        if (renderWindow_ != NULL)
165            return;
166
167        this->loadRenderer();
168
169#if OGRE_VERSION < 0x010600
170        // WORKAROUND: There is an incompatibility for particle scripts when trying
171        // to support both Ogre 1.4 and 1.6. The hacky solution is to create
172        // scripts for the 1.6 version and then remove the inserted "particle_system"
173        // keyword. But we need to supply these new scripts as well, which is why
174        // there is an extra Ogre::Archive dealing with in the memory.
175        using namespace Ogre;
176        ArchiveManager::getSingleton().addArchiveFactory(memoryArchiveFactory_.get());
177        const StringVector& groups = ResourceGroupManager::getSingleton().getResourceGroups();
178        // Travers all groups
179        for (StringVector::const_iterator itGroup = groups.begin(); itGroup != groups.end(); ++itGroup)
180        {
181            FileInfoListPtr files = ResourceGroupManager::getSingleton().findResourceFileInfo(*itGroup, "*.particle");
182            for (FileInfoList::const_iterator itFile = files->begin(); itFile != files->end(); ++itFile)
183            {
184                // open file
185                Ogre::DataStreamPtr input = ResourceGroupManager::getSingleton().openResource(itFile->filename, *itGroup, false);
186                std::stringstream output;
187                // Parse file and replace "particle_system" with nothing
188                while (!input->eof())
189                {
190                    std::string line = input->getLine();
191                    size_t pos = line.find("particle_system");
192                    if (pos != std::string::npos)
193                    {
194                        // 15 is the length of "particle_system"
195                        line.replace(pos, 15, "");
196                    }
197                    output << line << std::endl;
198                }
199                // Add file to the memory archive
200                shared_array<char> data(new char[output.str().size()]);
201                // Debug optimisations
202                const std::string outputStr = output.str();
203                char* rawData = data.get();
204                for (unsigned i = 0; i < outputStr.size(); ++i)
205                    rawData[i] = outputStr[i];
206                MemoryArchive::addFile("particle_scripts_ogre_1.4_" + *itGroup, itFile->filename, data, output.str().size());
207            }
208            if (!files->empty())
209            {
210                // Declare the files, but using a new group
211                ResourceGroupManager::getSingleton().addResourceLocation("particle_scripts_ogre_1.4_" + *itGroup,
212                    "Memory", "particle_scripts_ogre_1.4_" + *itGroup);
213            }
214        }
215#endif
216
217        // Initialise all resources (do this AFTER the renderer has been loaded!)
218        // Note: You can only do this once! Ogre will check whether a resource group has
219        // already been initialised. If you need to load resources later, you will have to
220        // choose another resource group.
221        Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
222    }
223
224    /**
225    @brief
226        Creates the Ogre Root object and sets up the ogre log.
227    */
228    void GraphicsManager::loadOgreRoot()
229    {
230        COUT(3) << "Setting up Ogre..." << std::endl;
231
232        if (ogreConfigFile_ == "")
233        {
234            COUT(2) << "Warning: Ogre config file set to \"\". Defaulting to config.cfg" << std::endl;
235            ModifyConfigValue(ogreConfigFile_, tset, "config.cfg");
236        }
237        if (ogreLogFile_ == "")
238        {
239            COUT(2) << "Warning: Ogre log file set to \"\". Defaulting to ogre.log" << std::endl;
240            ModifyConfigValue(ogreLogFile_, tset, "ogre.log");
241        }
242
243        boost::filesystem::path ogreConfigFilepath(Core::getConfigPath() / this->ogreConfigFile_);
244        boost::filesystem::path ogreLogFilepath(Core::getLogPath() / this->ogreLogFile_);
245
246        // create a new logManager
247        // Ogre::Root will detect that we've already created a Log
248        ogreLogger_.reset(new Ogre::LogManager());
249        COUT(4) << "Ogre LogManager created" << std::endl;
250
251        // create our own log that we can listen to
252        Ogre::Log *myLog;
253        myLog = ogreLogger_->createLog(ogreLogFilepath.string(), true, false, false);
254        COUT(4) << "Ogre Log created" << std::endl;
255
256        myLog->setLogDetail(Ogre::LL_BOREME);
257        myLog->addListener(this);
258
259        COUT(4) << "Creating Ogre Root..." << std::endl;
260
261        // check for config file existence because Ogre displays (caught) exceptions if not
262        if (!boost::filesystem::exists(ogreConfigFilepath))
263        {
264            // create a zero sized file
265            std::ofstream creator;
266            creator.open(ogreConfigFilepath.string().c_str());
267            creator.close();
268        }
269
270        // Leave plugins file empty. We're going to do that part manually later
271        ogreRoot_.reset(new Ogre::Root("", ogreConfigFilepath.string(), ogreLogFilepath.string()));
272
273        COUT(3) << "Ogre set up done." << std::endl;
274    }
275
276    void GraphicsManager::loadOgrePlugins()
277    {
278        // just to make sure the next statement doesn't segfault
279        if (ogrePluginsDirectory_ == "")
280            ogrePluginsDirectory_ = ".";
281
282        boost::filesystem::path folder(ogrePluginsDirectory_);
283        // Do some SubString magic to get the comma separated list of plugins
284        SubString plugins(ogrePlugins_, ",", " ", false, '\\', false, '"', false, '(', ')', false, '\0');
285        // Use backslash paths on Windows! file_string() already does that though.
286        for (unsigned int i = 0; i < plugins.size(); ++i)
287            ogreRoot_->loadPlugin((folder / plugins[i]).file_string());
288    }
289
290    void GraphicsManager::loadRenderer()
291    {
292        CCOUT(4) << "Configuring Renderer" << std::endl;
293
294        if (!ogreRoot_->restoreConfig())
295            if (!ogreRoot_->showConfigDialog())
296                ThrowException(InitialisationFailed, "OGRE graphics configuration dialogue failed.");
297
298        CCOUT(4) << "Creating render window" << std::endl;
299
300        this->renderWindow_ = ogreRoot_->initialise(true, "Orxonox");
301        // Propagate the size of the new winodw
302        this->ogreWindowEventListener_->windowResized(renderWindow_);
303
304        Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, ogreWindowEventListener_.get());
305
306        // create a full screen default viewport
307        // Note: This may throw when adding a viewport with an existing z-order!
308        //       But in our case we only have one viewport for now anyway, therefore
309        //       no ScopeGuards or anything to handle exceptions.
310        this->viewport_ = this->renderWindow_->addViewport(0, 0);
311
312        Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(0);
313
314        // add console commands
315        FunctorMember<GraphicsManager>* functor1 = createFunctor(&GraphicsManager::printScreen);
316        ccPrintScreen_ = createConsoleCommand(functor1->setObject(this), "printScreen");
317        CommandExecutor::addConsoleCommandShortcut(ccPrintScreen_);
318    }
319
320    void GraphicsManager::update(const Clock& time)
321    {
322        Ogre::FrameEvent evt;
323        evt.timeSinceLastFrame = time.getDeltaTime();
324        evt.timeSinceLastEvent = time.getDeltaTime(); // note: same time, but shouldn't matter anyway
325
326        // don't forget to call _fireFrameStarted to OGRE to make sure
327        // everything goes smoothly
328        ogreRoot_->_fireFrameStarted(evt);
329
330        // Pump messages in all registered RenderWindows
331        // This calls the WindowEventListener objects.
332        Ogre::WindowEventUtilities::messagePump();
333        // make sure the window stays active even when not focused
334        // (probably only necessary on windows)
335        this->renderWindow_->setActive(true);
336
337        // Time before rendering
338        uint64_t timeBeforeTick = time.getRealMicroseconds();
339
340        // Render frame
341        ogreRoot_->_updateAllRenderTargets();
342
343        uint64_t timeAfterTick = time.getRealMicroseconds();
344        // Subtract the time used for rendering from the tick time counter
345        Game::getInstance().subtractTickTime(timeAfterTick - timeBeforeTick);
346
347        // again, just to be sure OGRE works fine
348        ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted
349    }
350
351    void GraphicsManager::setCamera(Ogre::Camera* camera)
352    {
353        this->viewport_->setCamera(camera);
354    }
355
356    /**
357    @brief
358        Method called by the LogListener interface from Ogre.
359        We use it to capture Ogre log messages and handle it ourselves.
360    @param message
361        The message to be logged
362    @param lml
363        The message level the log is using
364    @param maskDebug
365        If we are printing to the console or not
366    @param logName
367        The name of this log (so you can have several listeners
368        for different logs, and identify them)
369    */
370    void GraphicsManager::messageLogged(const std::string& message,
371        Ogre::LogMessageLevel lml, bool maskDebug, const std::string& logName)
372    {
373        int orxonoxLevel;
374        switch (lml)
375        {
376        case Ogre::LML_TRIVIAL:
377            orxonoxLevel = this->ogreLogLevelTrivial_;
378            break;
379        case Ogre::LML_NORMAL:
380            orxonoxLevel = this->ogreLogLevelNormal_;
381            break;
382        case Ogre::LML_CRITICAL:
383            orxonoxLevel = this->ogreLogLevelCritical_;
384            break;
385        default:
386            orxonoxLevel = 0;
387        }
388        OutputHandler::getOutStream().setOutputLevel(orxonoxLevel)
389            << "Ogre: " << message << std::endl;
390    }
391
392    size_t GraphicsManager::getRenderWindowHandle()
393    {
394        size_t windowHnd = 0;
395        renderWindow_->getCustomAttribute("WINDOW", &windowHnd);
396        return windowHnd;
397    }
398
399    bool GraphicsManager::isFullScreen() const
400    {
401        Ogre::ConfigOptionMap& options = ogreRoot_->getRenderSystem()->getConfigOptions();
402        if (options.find("Full Screen") != options.end())
403        {
404            if (options["Full Screen"].currentValue == "Yes")
405                return true;
406            else
407                return false;
408        }
409        else
410        {
411            COUT(0) << "Could not find 'Full Screen' render system option. Fix This!!!" << std::endl;
412            return false;
413        }
414    }
415
416    void GraphicsManager::printScreen()
417    {
418        assert(this->renderWindow_);
419       
420        this->renderWindow_->writeContentsToTimestampedFile(Core::getLogPathString() + "screenShot_", ".jpg");
421    }
422}
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