[1505] | 1 | /* |
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| 2 | The zlib/libpng License |
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| 3 | |
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| 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) |
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| 5 | |
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| 6 | This software is provided 'as-is', without any express or implied warranty. In no event will |
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| 7 | the authors be held liable for any damages arising from the use of this software. |
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| 8 | |
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| 9 | Permission is granted to anyone to use this software for any purpose, including commercial |
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| 10 | applications, and to alter it and redistribute it freely, subject to the following |
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| 11 | restrictions: |
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| 12 | |
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| 13 | 1. The origin of this software must not be misrepresented; you must not claim that |
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| 14 | you wrote the original software. If you use this software in a product, |
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| 15 | an acknowledgment in the product documentation would be appreciated but is |
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| 16 | not required. |
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| 17 | |
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| 18 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 19 | misrepresented as being the original software. |
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| 20 | |
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| 21 | 3. This notice may not be removed or altered from any source distribution. |
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| 22 | */ |
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| 23 | #ifndef OIS_Win32InputManager_H |
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| 24 | #define OIS_Win32InputManager_H |
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| 25 | |
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| 26 | #include "OISInputManager.h" |
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| 27 | #include "OISFactoryCreator.h" |
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| 28 | #include "Win32/Win32Prereqs.h" |
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| 29 | |
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| 30 | namespace OIS |
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| 31 | { |
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| 32 | /** Win32InputManager specialization - Using DirectInput8 */ |
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| 33 | class Win32InputManager : public InputManager, public FactoryCreator |
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| 34 | { |
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| 35 | public: |
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| 36 | Win32InputManager(); |
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| 37 | virtual ~Win32InputManager(); |
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| 38 | |
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| 39 | //InputManager Overrides |
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| 40 | /** @copydoc InputManager::_initialize */ |
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| 41 | void _initialize( ParamList ¶mList ); |
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| 42 | |
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| 43 | //FactoryCreator Overrides |
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| 44 | /** @copydoc FactoryCreator::deviceList */ |
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| 45 | DeviceList freeDeviceList(); |
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| 46 | |
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| 47 | /** @copydoc FactoryCreator::totalDevices */ |
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| 48 | int totalDevices(Type iType); |
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| 49 | |
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| 50 | /** @copydoc FactoryCreator::freeDevices */ |
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| 51 | int freeDevices(Type iType); |
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| 52 | |
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| 53 | /** @copydoc FactoryCreator::vendorExist */ |
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| 54 | bool vendorExist(Type iType, const std::string & vendor); |
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| 55 | |
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| 56 | /** @copydoc FactoryCreator::createObject */ |
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| 57 | Object* createObject(InputManager* creator, Type iType, bool bufferMode, const std::string & vendor = ""); |
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| 58 | |
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| 59 | /** @copydoc FactoryCreator::destroyObject */ |
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| 60 | void destroyObject(Object* obj); |
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| 61 | |
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| 62 | //Internal Items |
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| 63 | //! Internal method, used for flaggin keyboard as available/unavailable for creation |
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| 64 | void _setKeyboardUsed(bool used) {keyboardUsed = used; } |
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| 65 | |
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| 66 | //! Internal method, used for flaggin mouse as available/unavailable for creation |
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| 67 | void _setMouseUsed(bool used) { mouseUsed = used; } |
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| 68 | |
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| 69 | //! Internal method, return unused joystick to queue |
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| 70 | void _returnJoyStick(const JoyStickInfo& joystick); |
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| 71 | |
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| 72 | //! Returns HWND needed by DirectInput Device Object |
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| 73 | HWND getWindowHandle() { return hWnd; } |
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| 74 | |
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| 75 | protected: |
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| 76 | //! internal class method for dealing with param list |
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| 77 | void _parseConfigSettings( ParamList ¶mList ); |
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| 78 | |
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| 79 | //! internal class method for finding attached devices |
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| 80 | void _enumerateDevices(); |
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| 81 | |
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| 82 | //! Used during device enumeration |
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[5668] | 83 | static BOOL CALLBACK _DIEnumDevCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef); |
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[1505] | 84 | |
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| 85 | //! Keep a list of all joysticks enumerated, but not in use |
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| 86 | JoyStickInfoList unusedJoyStickList; |
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| 87 | |
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| 88 | //! The window handle we are using |
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| 89 | HWND hWnd; |
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| 90 | |
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| 91 | //! Direct Input Interface |
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| 92 | IDirectInput8* mDirectInput; |
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| 93 | |
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| 94 | //! Used for keyboard device settings |
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| 95 | DWORD kbSettings; |
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| 96 | |
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| 97 | //! Used for mouse device settings |
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| 98 | DWORD mouseSettings; |
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| 99 | |
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| 100 | //! Used for joystick device settings |
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| 101 | DWORD joySettings; |
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| 102 | |
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| 103 | //! Number of total joysticks (inuse or not) |
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| 104 | char joySticks; |
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| 105 | |
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| 106 | //! Used to know if we used up keyboard |
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| 107 | bool keyboardUsed; |
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| 108 | |
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| 109 | //! Used to know if we used up mouse |
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| 110 | bool mouseUsed; |
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| 111 | }; |
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| 112 | } |
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| 113 | #endif |
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