1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "LevelManager.h" |
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30 | |
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31 | #include <map> |
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32 | #include <boost/filesystem.hpp> |
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33 | |
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34 | #include "core/CommandLine.h" |
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35 | #include "core/ConfigValueIncludes.h" |
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36 | #include "core/Core.h" |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/Loader.h" |
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39 | #include "PlayerManager.h" |
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40 | #include "objects/Level.h" |
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41 | #include "objects/infos/HumanPlayer.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
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46 | |
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47 | LevelManager* LevelManager::singletonPtr_s = 0; |
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48 | |
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49 | LevelManager::LevelManager() |
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50 | { |
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51 | RegisterRootObject(LevelManager); |
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52 | this->setConfigValues(); |
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53 | |
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54 | // check override |
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55 | if (!CommandLine::getArgument("level")->hasDefaultValue()) |
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56 | { |
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57 | ModifyConfigValue(defaultLevelName_, tset, CommandLine::getValue("level").getString()); |
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58 | } |
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59 | } |
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60 | |
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61 | LevelManager::~LevelManager() |
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62 | { |
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63 | } |
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64 | |
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65 | void LevelManager::setConfigValues() |
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66 | { |
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67 | SetConfigValue(defaultLevelName_, "presentation_dm.oxw") |
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68 | .description("Sets the preselection of the level in the main menu."); |
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69 | } |
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70 | |
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71 | void LevelManager::requestActivity(Level* level) |
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72 | { |
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73 | this->levels_s.push_back(level); |
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74 | if (this->levels_s.size() == 1) |
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75 | this->activateNextLevel(); |
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76 | } |
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77 | |
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78 | void LevelManager::releaseActivity(Level* level) |
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79 | { |
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80 | if (this->levels_s.size() > 0) |
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81 | { |
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82 | if (this->levels_s.front() == level) |
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83 | { |
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84 | level->setActive(false); |
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85 | this->levels_s.pop_front(); |
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86 | this->activateNextLevel(); |
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87 | } |
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88 | else |
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89 | { |
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90 | for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it) |
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91 | if ((*it) == level) |
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92 | this->levels_s.erase(it); |
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93 | } |
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94 | } |
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95 | } |
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96 | |
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97 | Level* LevelManager::getActiveLevel() |
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98 | { |
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99 | if (this->levels_s.size() > 0) |
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100 | return this->levels_s.front(); |
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101 | else |
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102 | return 0; |
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103 | } |
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104 | |
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105 | void LevelManager::activateNextLevel() |
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106 | { |
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107 | if (this->levels_s.size() > 0) |
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108 | { |
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109 | this->levels_s.front()->setActive(true); |
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110 | for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) |
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111 | this->levels_s.front()->playerEntered(it->second); |
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112 | } |
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113 | } |
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114 | |
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115 | void LevelManager::setDefaultLevel(const std::string& levelName) |
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116 | { |
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117 | ModifyConfigValue(defaultLevelName_, set, levelName); |
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118 | } |
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119 | |
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120 | const std::string& LevelManager::getDefaultLevel() const |
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121 | { |
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122 | return defaultLevelName_; |
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123 | } |
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124 | |
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125 | std::string LevelManager::getAvailableLevelListItem(unsigned int index) const |
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126 | { |
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127 | if (index >= availableLevels_.size()) |
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128 | return std::string(); |
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129 | else |
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130 | return availableLevels_[index]; |
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131 | } |
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132 | |
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133 | void LevelManager::compileAvailableLevelList() |
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134 | { |
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135 | availableLevels_.clear(); |
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136 | |
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137 | boost::filesystem::directory_iterator file(Core::getDataPathString() + "levels"); |
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138 | boost::filesystem::directory_iterator end; |
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139 | |
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140 | while (file != end) |
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141 | { |
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142 | if (!boost::filesystem::is_directory(*file) && file->string()[file->string().length()-1] != '~') |
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143 | { |
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144 | std::string filename = file->path().leaf(); |
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145 | if (filename.length() > 4) |
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146 | availableLevels_.push_back(filename.substr(0,filename.length()-4)); |
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147 | } |
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148 | ++file; |
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149 | } |
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150 | } |
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151 | } |
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