1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
---|
24 | * Reto Grieder |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | /** |
---|
31 | @file |
---|
32 | @brief |
---|
33 | Entry point of the program. |
---|
34 | */ |
---|
35 | |
---|
36 | #include "OrxonoxPrereqs.h" |
---|
37 | #include "SpecialConfig.h" |
---|
38 | |
---|
39 | #ifdef ORXONOX_USE_WINMAIN |
---|
40 | # ifndef WIN32_LEAN_AND_MEAN |
---|
41 | # define WIN32_LEAN_AND_MEAN |
---|
42 | # endif |
---|
43 | #include <windows.h> |
---|
44 | #endif |
---|
45 | |
---|
46 | #include "util/Debug.h" |
---|
47 | #include "util/Exception.h" |
---|
48 | #include "core/CommandLine.h" |
---|
49 | #include "core/Game.h" |
---|
50 | #include "core/LuaState.h" |
---|
51 | #include "ToluaBindOrxonox.h" |
---|
52 | |
---|
53 | SetCommandLineSwitch(console).information("Start in console mode (text IO only)"); |
---|
54 | // Shortcuts for easy direct loading |
---|
55 | SetCommandLineSwitch(server).information("Start in server mode"); |
---|
56 | SetCommandLineSwitch(client).information("Start in client mode"); |
---|
57 | SetCommandLineSwitch(dedicated).information("Start in dedicated server mode"); |
---|
58 | SetCommandLineSwitch(standalone).information("Start in standalone mode"); |
---|
59 | |
---|
60 | DeclareToluaInterface(Orxonox); |
---|
61 | |
---|
62 | /* |
---|
63 | @brief |
---|
64 | Main method. Game starts here (except for static initialisations). |
---|
65 | */ |
---|
66 | #ifdef ORXONOX_USE_WINMAIN |
---|
67 | INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT) |
---|
68 | #else |
---|
69 | int main(int argc, char** argv) |
---|
70 | #endif |
---|
71 | { |
---|
72 | using namespace orxonox; |
---|
73 | |
---|
74 | Game* game = 0; |
---|
75 | try |
---|
76 | { |
---|
77 | #ifndef ORXONOX_USE_WINMAIN |
---|
78 | std::string strCmdLine; |
---|
79 | for (int i = 1; i < argc; ++i) |
---|
80 | strCmdLine += argv[i] + std::string(" "); |
---|
81 | #endif |
---|
82 | game = new Game(strCmdLine); |
---|
83 | |
---|
84 | game->setStateHierarchy( |
---|
85 | "root" |
---|
86 | " graphics" |
---|
87 | " mainMenu" |
---|
88 | " standalone" |
---|
89 | " level" |
---|
90 | " server" |
---|
91 | " level" |
---|
92 | " client" |
---|
93 | " level" |
---|
94 | " dedicated" |
---|
95 | " level" |
---|
96 | " ioConsole" |
---|
97 | ); |
---|
98 | |
---|
99 | game->requestState("root"); |
---|
100 | |
---|
101 | // Some development hacks (not really, but in the future, this calls won't make sense anymore) |
---|
102 | if (CommandLine::getValue("standalone").getBool()) |
---|
103 | Game::getInstance().requestStates("graphics, standalone, level"); |
---|
104 | else if (CommandLine::getValue("server").getBool()) |
---|
105 | Game::getInstance().requestStates("graphics, server, level"); |
---|
106 | else if (CommandLine::getValue("client").getBool()) |
---|
107 | Game::getInstance().requestStates("graphics, client, level"); |
---|
108 | else if (CommandLine::getValue("dedicated").getBool()) |
---|
109 | Game::getInstance().requestStates("dedicated, level"); |
---|
110 | else if (CommandLine::getValue("console").getBool()) |
---|
111 | Game::getInstance().requestStates("ioConsole"); |
---|
112 | else |
---|
113 | Game::getInstance().requestStates("graphics, mainMenu"); |
---|
114 | } |
---|
115 | catch (const std::exception& ex) |
---|
116 | { |
---|
117 | COUT(0) << "Orxonox failed to initialise: " << ex.what() << std::endl; |
---|
118 | COUT(0) << "Terminating program." << std::endl; |
---|
119 | return 1; |
---|
120 | } |
---|
121 | catch (...) |
---|
122 | { |
---|
123 | COUT(0) << "Orxonox failed to initialise: " << std::endl; |
---|
124 | COUT(0) << "Terminating program." << std::endl; |
---|
125 | return 1; |
---|
126 | } |
---|
127 | |
---|
128 | game->run(); |
---|
129 | delete game; |
---|
130 | |
---|
131 | return 0; |
---|
132 | } |
---|