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source: code/branches/resource2/src/orxonox/objects/collisionshapes/SphereCollisionShape.cc @ 4906

Last change on this file since 4906 was 3280, checked in by rgrieder, 15 years ago

Merged most of the core4 revisions back to the trunk except for:

  • orxonox_cast
  • all the radical changes in the input library
  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SphereCollisionShape.h"
30
31#include <BulletCollision/CollisionShapes/btSphereShape.h>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35
36namespace orxonox
37{
38    CreateFactory(SphereCollisionShape);
39
40    SphereCollisionShape::SphereCollisionShape(BaseObject* creator) : CollisionShape(creator)
41    {
42        RegisterObject(SphereCollisionShape);
43
44        this->radius_ = 1.0f;
45        updateShape();
46
47        this->registerVariables();
48    }
49
50    SphereCollisionShape::~SphereCollisionShape()
51    {
52        if (this->isInitialized())
53            delete this->collisionShape_;
54    }
55
56    void SphereCollisionShape::registerVariables()
57    {
58        registerVariable(this->radius_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
59    }
60
61    void SphereCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
62    {
63        SUPER(SphereCollisionShape, XMLPort, xmlelement, mode);
64
65        XMLPortParam(SphereCollisionShape, "radius", setRadius, getRadius, xmlelement, mode);
66    }
67
68    btCollisionShape* SphereCollisionShape::createNewShape() const
69    {
70        return new btSphereShape(this->radius_);
71    }
72}
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