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source: code/branches/resource2/src/orxonox/tools/BulletConversions.h @ 4906

Last change on this file since 4906 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _BulletConversions_H__
30#define _BulletConversions_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Convert.h"
35#include "util/Math.h"
36#include <LinearMath/btQuaternion.h>
37#include <LinearMath/btVector3.h>
38
39namespace orxonox
40{
41    // Vector3 to btVector3
42    template <>
43    struct ConverterExplicit<orxonox::Vector3, btVector3>
44    {
45        FORCEINLINE static bool convert(btVector3* output, const orxonox::Vector3& input)
46        {
47            output->setX(input.x);
48            output->setY(input.y);
49            output->setZ(input.z);
50            return true;
51        }
52    };
53
54    // btVector3 to Vector3
55    template <>
56    struct ConverterExplicit<btVector3, orxonox::Vector3>
57    {
58        FORCEINLINE static bool convert(orxonox::Vector3* output, const btVector3& input)
59        {
60            output->x = input.x();
61            output->y = input.y();
62            output->z = input.z();
63            return true;
64        }
65    };
66
67    // Quaternion to btQuaternion
68    template <>
69    struct ConverterExplicit<orxonox::Quaternion, btQuaternion>
70    {
71        FORCEINLINE static bool convert(btQuaternion* output, const orxonox::Quaternion& input)
72        {
73            output->setW(input.w);
74            output->setX(input.x);
75            output->setY(input.y);
76            output->setZ(input.z);
77            return true;
78        }
79    };
80
81    // btQuaternion to Vector3
82    template <>
83    struct ConverterExplicit<btQuaternion, orxonox::Quaternion>
84    {
85        FORCEINLINE static bool convert(orxonox::Quaternion* output, const btQuaternion& input)
86        {
87            output->w = input.w();
88            output->x = input.x();
89            output->y = input.y();
90            output->z = input.z();
91            return true;
92        }
93    };
94}
95
96#endif /* _BulletConversions_H__ */
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