[1638] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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[2896] | 24 | * Benjamin Knecht |
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[1638] | 25 | * Co-authors: |
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[3196] | 26 | * ... |
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[1638] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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[3196] | 31 | @file |
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| 32 | @brief |
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| 33 | Implementation of the GUIManager class. |
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[1638] | 34 | */ |
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| 35 | |
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| 36 | #include "GUIManager.h" |
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| 37 | |
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[3338] | 38 | #include <memory> |
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[3196] | 39 | extern "C" { |
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| 40 | #include <lua.h> |
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| 41 | } |
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[2710] | 42 | #include <CEGUIDefaultLogger.h> |
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[3196] | 43 | #include <CEGUIExceptions.h> |
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| 44 | #include <CEGUIInputEvent.h> |
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| 45 | #include <CEGUIResourceProvider.h> |
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| 46 | #include <CEGUISystem.h> |
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[2710] | 47 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> |
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[3196] | 48 | |
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[2710] | 49 | #include "SpecialConfig.h" // Configures the macro below |
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| 50 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY |
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| 51 | # include <ceguilua/CEGUILua.h> |
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| 52 | #else |
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| 53 | # include <CEGUILua.h> |
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| 54 | #endif |
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| 55 | |
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[3280] | 56 | #include "util/Debug.h" |
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[1764] | 57 | #include "util/Exception.h" |
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[3280] | 58 | #include "util/OrxAssert.h" |
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[3346] | 59 | #include "Core.h" |
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| 60 | #include "Clock.h" |
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| 61 | #include "LuaBind.h" |
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[1638] | 62 | |
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| 63 | namespace orxonox |
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| 64 | { |
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[3280] | 65 | class CEGUILogger : public CEGUI::DefaultLogger |
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| 66 | { |
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| 67 | public: |
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| 68 | void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) |
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| 69 | { |
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[3327] | 70 | int orxonoxLevel = CEGUI::Standard; |
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[3280] | 71 | switch (level) |
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| 72 | { |
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| 73 | case CEGUI::Errors: orxonoxLevel = 1; break; |
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| 74 | case CEGUI::Warnings: orxonoxLevel = 2; break; |
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| 75 | case CEGUI::Standard: orxonoxLevel = 4; break; |
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| 76 | case CEGUI::Informative: orxonoxLevel = 5; break; |
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| 77 | case CEGUI::Insane: orxonoxLevel = 6; break; |
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| 78 | default: OrxAssert(false, "CEGUI log level out of range, inpect immediately!"); |
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| 79 | } |
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| 80 | OutputHandler::getOutStream().setOutputLevel(orxonoxLevel) |
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| 81 | << "CEGUI: " << message << std::endl; |
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| 82 | |
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| 83 | CEGUI::DefaultLogger::logEvent(message, level); |
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| 84 | } |
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| 85 | }; |
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| 86 | |
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[3196] | 87 | static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); |
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[3339] | 88 | |
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[3366] | 89 | GUIManager* GUIManager::singletonPtr_s = 0; |
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[1646] | 90 | |
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[2896] | 91 | /** |
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| 92 | @brief |
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[3338] | 93 | Constructs the GUIManager by starting up CEGUI |
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[2896] | 94 | |
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| 95 | Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. |
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| 96 | The log is set up and connected to the CEGUILogger. |
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| 97 | After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. |
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| 98 | Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). |
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[3338] | 99 | @param renderWindow |
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| 100 | Ogre's render window. Without this, the GUI cannot be displayed. |
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| 101 | @return true if success, otherwise false |
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[2896] | 102 | */ |
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[3338] | 103 | GUIManager::GUIManager(Ogre::RenderWindow* renderWindow) |
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| 104 | : renderWindow_(renderWindow) |
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| 105 | , resourceProvider_(0) |
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[1638] | 106 | { |
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| 107 | using namespace CEGUI; |
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| 108 | |
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[3338] | 109 | COUT(3) << "Initialising CEGUI." << std::endl; |
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[1638] | 110 | |
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[3338] | 111 | try |
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| 112 | { |
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| 113 | // Note: No SceneManager specified yet |
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| 114 | guiRenderer_.reset(new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); |
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| 115 | resourceProvider_ = guiRenderer_->createResourceProvider(); |
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| 116 | resourceProvider_->setDefaultResourceGroup("GUI"); |
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[1776] | 117 | |
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[3338] | 118 | // setup scripting |
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| 119 | scriptModule_.reset(new LuaScriptModule()); |
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| 120 | luaState_ = scriptModule_->getLuaState(); |
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[1638] | 121 | |
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[3338] | 122 | // Create our own logger to specify the filepath |
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| 123 | std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); |
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| 124 | ceguiLogger->setLogFilename(Core::getLogPathString() + "cegui.log"); |
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| 125 | // set the log level according to ours (translate by subtracting 1) |
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| 126 | ceguiLogger->setLoggingLevel( |
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| 127 | static_cast<LoggingLevel>(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); |
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| 128 | this->ceguiLogger_ = ceguiLogger.release(); |
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[2710] | 129 | |
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[3338] | 130 | // create the CEGUI system singleton |
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| 131 | guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); |
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[1776] | 132 | |
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[3338] | 133 | // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place |
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[3340] | 134 | LuaBind::getInstance().openToluaInterfaces(this->luaState_); |
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[1638] | 135 | |
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[3338] | 136 | // initialise the basic lua code |
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| 137 | this->loadLuaCode(); |
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| 138 | } |
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| 139 | catch (CEGUI::Exception& ex) |
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| 140 | { |
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[1653] | 141 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 |
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[3338] | 142 | throw GeneralException(ex.getMessage().c_str()); |
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[1645] | 143 | #else |
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[3338] | 144 | throw GeneralException(ex.getMessage().c_str(), ex.getLine(), |
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| 145 | ex.getFileName().c_str(), ex.getName().c_str()); |
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[1645] | 146 | #endif |
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[1638] | 147 | } |
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[3338] | 148 | } |
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[1776] | 149 | |
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[3338] | 150 | /** |
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| 151 | @brief |
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| 152 | Destructor of the GUIManager |
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| 153 | |
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[3339] | 154 | Basically shuts down CEGUI (member smart pointers) but first unloads our Tolua modules. |
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[3338] | 155 | */ |
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| 156 | GUIManager::~GUIManager() |
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| 157 | { |
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| 158 | // destroy our own tolua interfaces |
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[3340] | 159 | LuaBind::getInstance().closeToluaInterfaces(this->luaState_); |
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[1638] | 160 | } |
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| 161 | |
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[2896] | 162 | /** |
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| 163 | @brief |
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| 164 | Calls main Lua script |
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| 165 | @todo |
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| 166 | This function calls the main Lua script for our GUI. |
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| 167 | |
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| 168 | Additionally we set the datapath variable in Lua. This is needed so Lua can access the data used for the GUI. |
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| 169 | */ |
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| 170 | void GUIManager::loadLuaCode() |
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[2790] | 171 | { |
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[3339] | 172 | // set datapath for GUI data |
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[5679] | 173 | lua_pushfstring(this->scriptModule_->getLuaState(), Core::getExternalMediaPathString().c_str()); |
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[3339] | 174 | lua_setglobal(this->scriptModule_->getLuaState(), "datapath"); |
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| 175 | // call main Lua script |
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| 176 | this->scriptModule_->executeScriptFile("loadGUI_3.lua", "GUI"); |
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[2790] | 177 | } |
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| 178 | |
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[2896] | 179 | /** |
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| 180 | @brief |
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| 181 | used to tick the GUI |
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| 182 | @param time |
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| 183 | clock which provides time value for the GUI System |
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| 184 | |
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| 185 | Ticking the GUI means updating it with a certain regularity. |
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| 186 | The elapsed time since the last call is given in the time value provided by the clock. |
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| 187 | This time value is then used to provide a fluent animation of the GUI. |
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| 188 | */ |
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| 189 | void GUIManager::update(const Clock& time) |
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[1638] | 190 | { |
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[2896] | 191 | assert(guiSystem_); |
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| 192 | guiSystem_->injectTimePulse(time.getDeltaTime()); |
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| 193 | } |
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[1638] | 194 | |
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[2896] | 195 | /** |
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| 196 | @brief |
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| 197 | Tells the GUIManager which SceneManager to use |
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| 198 | @param camera |
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| 199 | The current camera on which the GUI should be displayed on. |
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| 200 | |
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| 201 | In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. |
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| 202 | This means the GUI is not bound to a camera but rather to the SceneManager. |
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[3337] | 203 | Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera. |
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[2896] | 204 | */ |
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| 205 | void GUIManager::setCamera(Ogre::Camera* camera) |
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[1638] | 206 | { |
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[2927] | 207 | if (camera == NULL) |
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| 208 | this->guiRenderer_->setTargetSceneManager(0); |
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| 209 | else |
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| 210 | this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); |
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[2896] | 211 | } |
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| 212 | |
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| 213 | /** |
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| 214 | @brief |
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[3338] | 215 | Executes Lua code |
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| 216 | @param str |
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| 217 | reference to string object holding the Lua code which is to be executed |
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| 218 | |
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| 219 | This function gives total access to the GUI. You can execute ANY Lua code here. |
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| 220 | */ |
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| 221 | void GUIManager::executeCode(const std::string& str) |
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| 222 | { |
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| 223 | try |
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| 224 | { |
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| 225 | this->scriptModule_->executeString(str); |
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| 226 | } |
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| 227 | catch (const CEGUI::Exception& ex) |
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| 228 | { |
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| 229 | COUT(2) << "CEGUI Error: \"" << ex.getMessage() << "\" while executing code \"" << str << "\"" << std::endl; |
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| 230 | } |
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| 231 | catch (...) |
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| 232 | { |
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| 233 | COUT(2) << "Couldn't execute GUI related Lua code due to unknown reasons." << std::endl; |
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| 234 | } |
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| 235 | } |
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| 236 | |
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| 237 | /** |
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| 238 | @brief |
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[2896] | 239 | Displays specified GUI on screen |
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| 240 | @param name |
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| 241 | The name of the GUI |
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| 242 | |
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| 243 | The function executes the Lua function with the same name in case the GUIManager is ready. |
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| 244 | For more details check out loadGUI_2.lua where the function presides. |
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| 245 | */ |
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| 246 | void GUIManager::showGUI(const std::string& name) |
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| 247 | { |
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[3338] | 248 | this->executeCode(std::string("showGUI(\"") + name + "\")"); |
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[1638] | 249 | } |
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| 250 | |
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[3196] | 251 | void GUIManager::keyPressed(const KeyEvent& evt) |
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| 252 | { |
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[3327] | 253 | guiSystem_->injectKeyDown(evt.getKeyCode()); |
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| 254 | guiSystem_->injectChar(evt.getText()); |
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[3196] | 255 | } |
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| 256 | void GUIManager::keyReleased(const KeyEvent& evt) |
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| 257 | { |
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[3327] | 258 | guiSystem_->injectKeyUp(evt.getKeyCode()); |
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[3196] | 259 | } |
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| 260 | |
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[2896] | 261 | /** |
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| 262 | @brief |
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| 263 | Function receiving a mouse button pressed event. |
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| 264 | @param id |
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| 265 | ID of the mouse button which got pressed |
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[1638] | 266 | |
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[2896] | 267 | This function is inherited by MouseHandler and injects the event into CEGUI. |
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| 268 | It is for CEGUI to process the event. |
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| 269 | */ |
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[3327] | 270 | void GUIManager::buttonPressed(MouseButtonCode::ByEnum id) |
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[1638] | 271 | { |
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| 272 | try |
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| 273 | { |
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| 274 | guiSystem_->injectMouseButtonDown(convertButton(id)); |
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| 275 | } |
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| 276 | catch (CEGUI::ScriptException& ex) |
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| 277 | { |
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| 278 | // We simply ignore the exception and proceed |
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| 279 | COUT(1) << ex.getMessage() << std::endl; |
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| 280 | } |
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| 281 | } |
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| 282 | |
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[2896] | 283 | /** |
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| 284 | @brief |
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| 285 | Function receiving a mouse button released event. |
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| 286 | @param id |
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| 287 | ID of the mouse button which got released |
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| 288 | |
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| 289 | This function is inherited by MouseHandler and injects the event into CEGUI. |
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| 290 | It is for CEGUI to process the event. |
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| 291 | */ |
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[3327] | 292 | void GUIManager::buttonReleased(MouseButtonCode::ByEnum id) |
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[1638] | 293 | { |
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| 294 | try |
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| 295 | { |
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| 296 | guiSystem_->injectMouseButtonUp(convertButton(id)); |
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| 297 | } |
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| 298 | catch (CEGUI::ScriptException& ex) |
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| 299 | { |
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| 300 | // We simply ignore the exception and proceed |
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| 301 | COUT(1) << ex.getMessage() << std::endl; |
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| 302 | } |
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| 303 | } |
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| 304 | |
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[3196] | 305 | void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) |
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| 306 | { |
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| 307 | guiSystem_->injectMouseMove(static_cast<float>(rel.x), static_cast<float>(rel.y)); |
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| 308 | } |
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| 309 | void GUIManager::mouseScrolled(int abs, int rel) |
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| 310 | { |
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| 311 | guiSystem_->injectMouseWheelChange(static_cast<float>(rel)); |
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| 312 | } |
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| 313 | |
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[2896] | 314 | /** |
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| 315 | @brief |
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| 316 | converts mouse event code to CEGUI event code |
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| 317 | @param button |
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| 318 | code of the mouse button as we use it in Orxonox |
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| 319 | @return |
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| 320 | code of the mouse button as it is used by CEGUI |
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[1638] | 321 | |
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[2896] | 322 | Simple convertion from mouse event code in Orxonox to the one used in CEGUI. |
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| 323 | */ |
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[3196] | 324 | static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button) |
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[1638] | 325 | { |
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| 326 | switch (button) |
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| 327 | { |
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[1887] | 328 | case MouseButtonCode::Left: |
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[1638] | 329 | return CEGUI::LeftButton; |
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| 330 | |
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[1887] | 331 | case MouseButtonCode::Right: |
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[1638] | 332 | return CEGUI::RightButton; |
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| 333 | |
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[1887] | 334 | case MouseButtonCode::Middle: |
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[1638] | 335 | return CEGUI::MiddleButton; |
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| 336 | |
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[1887] | 337 | case MouseButtonCode::Button3: |
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[1638] | 338 | return CEGUI::X1Button; |
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| 339 | |
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[1887] | 340 | case MouseButtonCode::Button4: |
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[1638] | 341 | return CEGUI::X2Button; |
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| 342 | |
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| 343 | default: |
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| 344 | return CEGUI::NoButton; |
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| 345 | } |
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| 346 | } |
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| 347 | } |
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