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source: code/branches/resource3/src/core/input/InputHandler.h @ 5808

Last change on this file since 5808 was 3327, checked in by rgrieder, 15 years ago

Merged all remaining revisions from core4 back to the trunk.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _InputHandler_H__
30#define _InputHandler_H__
31
32#include "InputPrereqs.h"
33#include "util/Math.h"
34
35namespace orxonox
36{
37    namespace ButtonEvent
38    {
39        //! Helper enum to deploy events with the help of templates
40        enum Value
41        {
42            Press,
43            Release,
44            Hold
45        };
46
47        //! Enables function overloading with integer values
48        template <ButtonEvent::Value Event>
49        struct EnumToType { };
50        typedef EnumToType<Press>   TPress;
51        typedef EnumToType<Release> TRelease;
52        typedef EnumToType<Hold>    THold;
53    }
54
55    namespace KeyboardModifier
56    {
57        //! Keyboard modifiers (shift, ctrl and alt)
58        enum Enum
59        {
60            Shift = 0x0000001,
61            Ctrl  = 0x0000010,
62            Alt   = 0x0000100
63        };
64    }
65
66    //! Event argument for key events
67    class _CoreExport KeyEvent
68    {
69    public:
70        KeyEvent(const OIS::KeyEvent& evt)
71            : key_(static_cast<KeyCode::ByEnum>(evt.key))
72            , text_(evt.text)
73            , modifiers_(0)
74        { }
75        bool operator==(const KeyEvent& rhs) const
76            { return rhs.key_ == key_; }
77        bool operator!=(const KeyEvent& rhs) const
78            { return rhs.key_ != key_; }
79        void setModifiers(int modifiers)
80            { modifiers_ = modifiers; }
81
82        bool isModifierDown(KeyboardModifier::Enum modifier) const
83            { return static_cast<KeyboardModifier::Enum>(modifier & modifiers_); }
84        KeyCode::ByEnum getKeyCode() const
85            { return key_; }
86        unsigned int getText() const { return text_; }
87
88    private:
89        KeyCode::ByEnum key_;
90        unsigned int text_;
91        int modifiers_;
92    };
93
94    /**
95    @brief
96        Base class for all input handlers like KeyBinder, InputBuffer, etc.
97
98        Derive from this class if you wish to receive input events.
99        But keep in mind that this is pointless wihtout first having an InputState.
100    @note
101        The definitions for the button events with the weird arguments are simply
102        to avoid redunant code in the input devices.
103    */
104    class _CoreExport InputHandler
105    {
106    public:
107        virtual ~InputHandler() { }
108
109        template<class T> void buttonEvent(unsigned int device, const T& button, ButtonEvent::TPress)
110            { this->buttonPressed(button); }
111        template<class T> void buttonEvent(unsigned int device, const T& button, ButtonEvent::TRelease)
112            { this->buttonReleased(button); }
113        template<class T> void buttonEvent(unsigned int device, const T& button, ButtonEvent::THold)
114            { this->buttonHeld(button); }
115        void buttonEvent(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TPress)
116            { this->buttonPressed(device - InputDeviceEnumerator::FirstJoyStick, button); }
117        void buttonEvent(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TRelease)
118            { this->buttonReleased(device - InputDeviceEnumerator::FirstJoyStick, button); }
119        void buttonEvent(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::THold)
120            { this->buttonHeld(device - InputDeviceEnumerator::FirstJoyStick, button); }
121
122        virtual void buttonPressed (const KeyEvent& evt) { }
123        virtual void buttonReleased(const KeyEvent& evt) { }
124        virtual void buttonHeld    (const KeyEvent& evt) { }
125
126        virtual void buttonPressed (MouseButtonCode::ByEnum button) { }
127        virtual void buttonReleased(MouseButtonCode::ByEnum button) { }
128        virtual void buttonHeld    (MouseButtonCode::ByEnum button) { }
129        virtual void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) { }
130        virtual void mouseScrolled (int abs, int rel) { }
131
132        virtual void buttonPressed (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { }
133        virtual void buttonReleased(unsigned int joyStick, JoyStickButtonCode::ByEnum button) { }
134        virtual void buttonHeld    (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { }
135        virtual void axisMoved     (unsigned int joyStick, unsigned int axis, float value){ }
136
137        virtual void keyboardUpdated(float dt) { }
138        virtual void mouseUpdated   (float dt) { }
139        virtual void joyStickUpdated(unsigned int joyStick, float dt) { }
140
141        virtual void allDevicesUpdated(float dt) { }
142
143        //! Use this input handler if you want to occupy a device in an input state.
144        static InputHandler EMPTY;
145    };
146}
147
148#endif /* _InputHandler_H__ */
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