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source: code/branches/resource3/src/orxonox/objects/pickup/BaseItem.h @ 5673

Last change on this file since 5673 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of BaseItem (base-class for items/pickups).
32*/
33
34#ifndef _BaseItem_H__
35#define _BaseItem_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40#include "core/BaseObject.h"
41
42// tolua_begin
43namespace orxonox
44{
45    /**
46        @brief
47            Base class for all items/pickups.
48
49            Provides common methods to be used in derived classes.
50        @author
51            Daniel 'Huty' Haggenmueller
52    */
53    class _OrxonoxExport BaseItem : public BaseObject
54    {
55// tolua_end
56    public:
57        BaseItem(BaseObject* creator);
58        virtual ~BaseItem();
59
60        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< XMLPort
61
62        /**
63            @brief Checks how many instances of this item can be carried at a time.
64            @return How many of this item can be carried.
65        */
66        virtual int getMaxCarryAmount() const
67            { return 1; }
68
69        bool addTo(Pawn* pawn);             //!< Add the item to a pawn.
70        bool removeFrom(Pawn* pawn);        //!< Removes the item from a pawn.
71        /**
72            @brief
73                Method invoked when the item gets picked up.
74
75                Has to be overridden for an item to work,
76                should contain a call to addTo().
77
78            @param pawn Pawn who picks up the item.
79            @return Returns whether the pawn was able to pick up the item.
80        */
81        virtual bool pickedUp(Pawn* pawn)
82            { return false; }
83        /**
84            @brief
85                Method invoked when the item is dropped from a player.
86
87                Should be overridden by derived classes,
88                should also contain a call to removeFrom().
89
90            @param pawn Pawn which dropped the item.
91            @return Returns whether the item was able to get dropped by the pawn.
92        */
93        virtual bool dropped(Pawn* pawn)
94            { return false; }
95
96        /**
97            @brief Gets the current owner of the pickup.
98            @return Returns the current owner.
99        */
100        inline Pawn* getOwner() const
101            { return this->owner_; }
102        /**
103            @brief Sets the owner of the pickup.
104            @param owner New owner for the pickup.
105        */
106        inline void setOwner(Pawn* owner)
107            { this->owner_ = owner; }
108
109        /**
110            @brief Gets the pickupIdentifier of the item.
111            @return Returns the pickupIdentifier of the item.
112            @see pickupIdentifier_
113        */
114        inline const std::string& getPickupIdentifier() const
115            { return this->pickupIdentifier_; }
116        /**
117            @brief Sets the pickupIdentifier for the item.
118            @param identifier New pickupIdentifier for the item.
119            @see pickupIdentifier_
120        */
121        inline void setPickupIdentifier(const std::string& identifier)
122            { this->pickupIdentifier_ = identifier; }
123
124        // GUI stuff
125        virtual const std::string& getGUIText() const; // tolua_export
126        inline void setGUIText(const std::string& text)
127            { this->guiText_ = text; }
128
129        virtual const std::string& getGUIImage() const
130            { return this->guiImage_; }
131        inline void setGUIImage(const std::string& image)
132            { this->guiImage_ = image; }
133    private:
134        Pawn* owner_;   //!< The current owner of the item.
135
136        /**
137            @brief
138                The pickupIdentifier of the item..
139
140                Usually set to the template name used by a PickupSpawner,
141                used to index items in the PickupCollection.
142        */
143        std::string pickupIdentifier_;
144
145        std::string guiText_;
146        std::string guiImage_;
147    }; // tolua_export
148} // tolua_export
149
150#endif /* _BaseItem_H__ */
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