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source: code/branches/revampbigships/src/orxonox/collisionshapes/WorldEntityCollisionShape.cc @ 10181

Last change on this file since 10181 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WorldEntityCollisionShape.h"
30
31#include <BulletCollision/CollisionShapes/btCompoundShape.h>
32
33#include "util/OrxAssert.h"
34#include "core/CoreIncludes.h"
35#include "worldentities/WorldEntity.h"
36
37namespace orxonox
38{
39    WorldEntityCollisionShape::WorldEntityCollisionShape(Context* context) : CompoundCollisionShape(context)
40    {
41        RegisterObject(WorldEntityCollisionShape);
42
43        this->worldEntityOwner_ = NULL;
44        // suppress synchronisation
45        this->setSyncMode(ObjectDirection::None);
46    }
47
48    WorldEntityCollisionShape::~WorldEntityCollisionShape()
49    {
50        // Called always by WE destructor
51    }
52
53    void WorldEntityCollisionShape::updateParent()
54    {
55        // Note: This shape may also be attached to a CompoundCollisionShape because it's hosting
56        // WorldEntity has been attached to another one.
57        CollisionShape::updateParent();
58
59        assert(this->worldEntityOwner_ != 0);
60        this->worldEntityOwner_->notifyCollisionShapeChanged();
61    }
62
63    void WorldEntityCollisionShape::parentChanged()
64    {
65        // This object does not get synchronised. This method should never be called then!
66        OrxAssert(false, "parentChanged has been called on a non synchronised WorldEntityCollisionShape!");
67    }
68}
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