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source: code/branches/rocket/src/modules/weapons/RocketController.cc @ 6834

Last change on this file since 6834 was 6834, checked in by gnadler, 15 years ago

Success:
Now rocket spawns somewhere around the ship and the orientation is more or less correct. The controller does nothing but change some pitch/roll (to be sure it does something).
I modified the rocketfire particle to produce rocketfire2.particle which is slightly smaller and matches the smaller rocket.

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Gabriel Nadler, Originalfile: Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "projectiles/SimpleRocket.h"
31#include "util/Math.h"
32#include "weapons/projectiles/SimpleRocket.h"
33#include "util/Debug.h"
34#include "weapons/weaponmodes/SimpleRocketFire.h"
35
36namespace orxonox
37{
38    /**
39    @brief
40        Constructor.
41    */
42    RocketController::RocketController(BaseObject* creator) : Controller(creator)
43    {
44                COUT(0)<< "RocketController constructed\n";
45
46        RegisterObject(RocketController);
47                this->rocket = new SimpleRocket(this);
48                this->rocket->setController(dynamic_cast<RocketController*>(this));
49                this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket));
50    }
51
52
53    /**
54    @brief
55        The controlling happens here. This method defines what the controller has to do each tick.
56    @param dt
57        The duration of the tick.
58    */
59    void RocketController::tick(float dt)
60    {
61
62        SimpleRocket *rocket = static_cast<SimpleRocket*>(this->getControllableEntity());
63                double rd = rand();
64                if (rd > 0.5) rocket->rotateRoll(5); 
65                else rocket->rotatePitch(5);
66
67    }
68
69
70        RocketController::~RocketController() {
71                COUT(0)<< "RocketController destroyed\n";
72        }
73
74
75
76}
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