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source: code/branches/rocket/src/modules/weapons/RocketController.cc @ 6943

Last change on this file since 6943 was 6943, checked in by gnadler, 14 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Gabriel Nadler, Originalfile: Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "projectiles/SimpleRocket.h"
31#include "util/Math.h"
32#include "weapons/projectiles/SimpleRocket.h"
33#include "util/Debug.h"
34#include "weapons/weaponmodes/SimpleRocketFire.h"
35#include "worldentities/pawns/Pawn.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    RocketController::RocketController(BaseObject* creator) : Controller(creator)
44    {
45                RegisterObject(RocketController);
46                COUT(0)<< "RocketController constructed\n";
47
48       
49                this->rocket = new SimpleRocket(this);
50                this->rocket->setController(this);
51                this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket));
52                this->haha=0;
53    }
54
55
56    /**
57    @brief
58        The controlling happens here. This method defines what the controller has to do each tick.
59    @param dt
60        The duration of the tick.
61    */
62    void RocketController::tick(float dt)
63    {
64                haha++;
65
66                //if (haha<30)this->rocket->setVelocity(rocket->getVelocity()*1.03);
67                if (this->target_) {
68                        this->setTargetPosition();
69                        this->moveToTargetPosition();
70                }
71                if (haha>500) rocket->setDestroy();;
72       
73        }
74
75
76        RocketController::~RocketController() {
77
78               
79                COUT(0)<< "RocketController destroyed\n";
80        }
81
82        void RocketController::setTargetPosition() {
83                //this->targetPosition_=this->target_->getWorldPosition();
84                this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getPosition(), this->target_->getVelocity());
85        }
86        void RocketController::moveToTargetPosition() {
87                this->moveToPosition(this->targetPosition_);
88        }
89
90
91
92        void RocketController::setTarget(WorldEntity* target) {
93                this->target_ = target;
94                COUT(0)<<"got target\n";
95        }
96
97        void RocketController::moveToPosition(const Vector3& target)
98    {
99       if (!this->getControllableEntity())
100            return;
101           float dx = target.x-this->getControllableEntity()->getPosition().x;
102           float dy = target.y-this->getControllableEntity()->getPosition().y;
103           COUT(0)<<"\n diff: ";
104           COUT(0)<<target.x-this->getControllableEntity()->getPosition().x;
105           COUT(0)<<" ";
106           COUT(0)<<target.y-this->getControllableEntity()->getPosition().y;
107           COUT(0)<<" ";
108           COUT(0)<<target.z-this->getControllableEntity()->getPosition().z;
109           //COUT(0)<<"\n 2D view: ";
110          /* COUT(0)<<this->getControllableEntity()->getPosition().x;
111           COUT(0)<<" ";
112           COUT(0)<<this->getControllableEntity()->getPosition().y;
113           COUT(0)<<" ";
114           COUT(0)<<this->getControllableEntity()->getPosition().z;
115           COUT(0)<<"\n";*/
116        Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target);
117        float distance = (target - this->getControllableEntity()->getPosition()).length();
118                //Vector3D diff =target-this->rocket->getPosition();
119                //COUT(0)<<coord.x;
120                //COUT(0)<<"  ";
121                //COUT(0)<<coord.y;
122                 this->getControllableEntity()->rotateYaw(coord.x*coord.x*coord.x*coord.x);
123            this->getControllableEntity()->rotatePitch(coord.y*coord.y* coord.y*coord.y);
124                //this->getControllableEntity()->rotatePitch(rotation.getPitch().valueRadians());
125                //this->getControllableEntity()->rotateYaw(rotation.getYaw().valueRadians());
126                //this->getControllableEntity()->moveUpDown(coord.y);
127                //this->getControllableEntity()->moveRightLeft(coord.x);
128                //this->getControllableEntity()->rotatePitch(coord);
129   //     if (this->target_ || distance > 10)
130   //     {
131   //         // Multiply with 0.8 to make them a bit slower
132                        //this->getControllableEntity()->rotateYaw(coord.x );
133   //         this->getControllableEntity()->rotatePitch(coord.y);
134                        //
135   //     }
136    }
137
138
139
140
141}
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