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source: code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.cc @ 6817

Last change on this file since 6817 was 6778, checked in by gnadler, 15 years ago
File size: 2.3 KB
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[6778]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroneFire.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "worldentities/RocketDrone.h"
34
35#include "weaponsystem/Weapon.h"
36#include "weaponsystem/WeaponPack.h"
37#include "weaponsystem/WeaponSystem.h"
38#include "worldentities/pawns/Pawn.h"
39
40namespace orxonox
41{
42    CreateFactory(DroneFire);
43
44    DroneFire::DroneFire(BaseObject* creator) : WeaponMode(creator)
45    {
46        RegisterObject(DroneFire);
47
48       // this->reloadTime_ = 2f;
49        //this->bParallelReload_ = false;
50        //this->damage_ = 100;
51        //this->speed_ = 100;
52
53        this->setMunitionName("LaserMunition");
54        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
55    }
56
57    DroneFire::~DroneFire()
58    {
59    }
60
61    void DroneFire::fire()
62    {
63        RocketDrone* rocket = new RocketDrone(this);
64
65        //this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
66        //rocket->setOrientation(this->getMuzzleOrientation());
67        //rocket->setPosition(this->getMuzzlePosition());
68        //rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
69        //rocket->scale(2);
70
71        //rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
72        //rocket->setDamage(this->getDamage());
73    }
74}
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