1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "SimpleRocketFire.h" |
---|
30 | |
---|
31 | #include "util/Math.h" |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "weapons/RocketController.h" |
---|
34 | |
---|
35 | #include "weaponsystem/Weapon.h" |
---|
36 | #include "weaponsystem/WeaponPack.h" |
---|
37 | #include "weaponsystem/WeaponSystem.h" |
---|
38 | #include "worldentities/pawns/Pawn.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | CreateFactory(SimpleRocketFire); |
---|
43 | |
---|
44 | SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator) |
---|
45 | { |
---|
46 | RegisterObject(SimpleRocketFire); |
---|
47 | |
---|
48 | |
---|
49 | /* this->reloadTime_ = 0.20f; |
---|
50 | this->bParallelReload_ = false; |
---|
51 | this->damage_ = 100; |
---|
52 | this->speed_ = 500; |
---|
53 | |
---|
54 | this->setMunitionName("LaserMunition");*/ |
---|
55 | // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) |
---|
56 | } |
---|
57 | |
---|
58 | SimpleRocketFire::~SimpleRocketFire() |
---|
59 | { |
---|
60 | } |
---|
61 | |
---|
62 | void SimpleRocketFire::fire() |
---|
63 | { |
---|
64 | //SimpleRocket* rocket = new SimpleRocket(this); |
---|
65 | RocketController* con = new RocketController(this); |
---|
66 | SimpleRocket* rocket = con->getRocket(); |
---|
67 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
---|
68 | rocket->setOrientation(this->getMuzzleOrientation()); |
---|
69 | rocket->setPosition(this->getMuzzlePosition()); |
---|
70 | rocket->setVelocity(this->getMuzzleDirection() * rocket->getVelocity()); |
---|
71 | rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
---|
72 | //con->getRocket()->setPosition(this->getMuzzlePosition()); |
---|
73 | //con->setControllableEntity(dynamic_cast<ControllableEntity*>(rocket)); |
---|
74 | //con->getControllableEntity()->setPosition(this->getMuzzlePosition()); |
---|
75 | |
---|
76 | /* this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
---|
77 | rocket->setOrientation(this->getMuzzleOrientation()); |
---|
78 | rocket->setPosition(this->getMuzzlePosition()); |
---|
79 | rocket->scale(10); |
---|
80 | rocket->setVelocity(this->getMuzzleDirection() * this->speed_); |
---|
81 | rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
---|
82 | rocket->setDamage(this->getDamage()); |
---|
83 | rocket->scale(2); |
---|
84 | */ |
---|
85 | } |
---|
86 | } |
---|