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source: code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.cc @ 6852

Last change on this file since 6852 was 6834, checked in by gnadler, 15 years ago

Success:
Now rocket spawns somewhere around the ship and the orientation is more or less correct. The controller does nothing but change some pitch/roll (to be sure it does something).
I modified the rocketfire particle to produce rocketfire2.particle which is slightly smaller and matches the smaller rocket.

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SimpleRocketFire.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "weapons/RocketController.h"
34
35#include "weaponsystem/Weapon.h"
36#include "weaponsystem/WeaponPack.h"
37#include "weaponsystem/WeaponSystem.h"
38#include "worldentities/pawns/Pawn.h"
39
40namespace orxonox
41{
42    CreateFactory(SimpleRocketFire);
43
44    SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator)
45    {
46        RegisterObject(SimpleRocketFire);
47               
48
49      /*  this->reloadTime_ = 0.20f;
50        this->bParallelReload_ = false;
51        this->damage_ = 100;
52        this->speed_ = 500;
53
54        this->setMunitionName("LaserMunition");*/
55        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
56    }
57
58    SimpleRocketFire::~SimpleRocketFire()
59    {
60    }
61
62    void SimpleRocketFire::fire()
63    {
64        //SimpleRocket* rocket = new SimpleRocket(this);
65                RocketController* con = new RocketController(this);
66                SimpleRocket* rocket = con->getRocket();
67                this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
68                rocket->setOrientation(this->getMuzzleOrientation());
69        rocket->setPosition(this->getMuzzlePosition());
70                rocket->setVelocity(this->getMuzzleDirection() * rocket->getVelocity());
71                rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
72                //con->getRocket()->setPosition(this->getMuzzlePosition());
73        //con->setControllableEntity(dynamic_cast<ControllableEntity*>(rocket));
74        //con->getControllableEntity()->setPosition(this->getMuzzlePosition());
75
76        /* this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
77        rocket->setOrientation(this->getMuzzleOrientation());
78        rocket->setPosition(this->getMuzzlePosition());
79                rocket->scale(10);
80        rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
81        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
82        rocket->setDamage(this->getDamage());
83        rocket->scale(2);
84                */
85    }
86}
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