Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/rocket/src/orxonox/controllers/AIController.cc @ 7007

Last change on this file since 7007 was 6778, checked in by gnadler, 15 years ago
  • Property svn:eol-style set to native
File size: 3.3 KB
RevLine 
[2362]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AIController.h"
30
[3196]31#include "util/Math.h"
[2362]32#include "core/CoreIncludes.h"
33#include "core/Executor.h"
[5735]34#include "worldentities/ControllableEntity.h"
[2362]35
36namespace orxonox
37{
38    static const float ACTION_INTERVAL = 1.0f;
39
40    CreateFactory(AIController);
41
42    AIController::AIController(BaseObject* creator) : ArtificialController(creator)
43    {
44        RegisterObject(AIController);
45
[5929]46        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&AIController::action, this)));
[2362]47    }
48
49    AIController::~AIController()
50    {
51    }
52
53    void AIController::action()
54    {
55        float random;
56        float maxrand = 100.0f / ACTION_INTERVAL;
[2493]57
[2362]58        // search enemy
[6778]59      /*  random = rnd(maxrand);
[2362]60        if (random < 15 && (!this->target_))
[6778]61            this->searchNewTarget();*/
[2362]62
63        // forget enemy
[6778]64        //random = rnd(maxrand);
65        //if (random < 5 && (this->target_))
66        //    this->forgetTarget();
[2362]67
68        // next enemy
[6778]69  /*      random = rnd(maxrand);
[2362]70        if (random < 10 && (this->target_))
[6778]71            this->searchNewTarget();*/
[2493]72
[2362]73        // fly somewhere
74        random = rnd(maxrand);
75        if (random < 50 && (!this->bHasTargetPosition_ && !this->target_))
76            this->searchRandomTargetPosition();
77
78        // stop flying
79        random = rnd(maxrand);
80        if (random < 10 && (this->bHasTargetPosition_ && !this->target_))
81            this->bHasTargetPosition_ = false;
82
83        // fly somewhere else
84        random = rnd(maxrand);
85        if (random < 30 && (this->bHasTargetPosition_ && !this->target_))
86            this->searchRandomTargetPosition();
[2493]87
[2362]88        // shoot
[6778]89        //random = rnd(maxrand);
90        //if (random < 75 && (this->target_ && !this->bShooting_))
91        //    this->bShooting_ = true;
[2362]92
[6778]93        //// stop shooting
94        //random = rnd(maxrand);
95        //if (random < 25 && (this->bShooting_))
96        //    this->bShooting_ = false;
[2362]97    }
98
99    void AIController::tick(float dt)
100    {
101        if (!this->isActive())
102            return;
103
104        if (this->target_)
105            this->aimAtTarget();
106
107        if (this->bHasTargetPosition_)
[3049]108            this->moveToTargetPosition();
[2362]109
[3196]110        if (this->getControllableEntity() && this->bShooting_ && this->isCloseAtTarget(1000) && this->isLookingAtTarget(Ogre::Math::PI / 20.0f))
[3053]111            this->getControllableEntity()->fire(0);
[2362]112
113        SUPER(AIController, tick, dt);
114    }
115
116}
Note: See TracBrowser for help on using the repository browser.