[6778] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Oli Scheuss |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "DroneController.h" |
---|
| 30 | #include "worldentities/Drone.h" |
---|
| 31 | #include "util/Math.h" |
---|
| 32 | |
---|
| 33 | |
---|
| 34 | namespace orxonox |
---|
| 35 | { |
---|
| 36 | /** |
---|
| 37 | @brief |
---|
| 38 | Constructor. |
---|
| 39 | */ |
---|
| 40 | DroneController::DroneController(BaseObject* creator) : Controller(creator) |
---|
| 41 | { |
---|
| 42 | RegisterObject(DroneController); |
---|
| 43 | // Place your code here: |
---|
| 44 | // - make sure to register the object in the factory |
---|
| 45 | // - do any kind of initialisation |
---|
| 46 | |
---|
| 47 | // this checks that our creator really is a drone |
---|
| 48 | // and saves the pointer to the drone for the controlling commands |
---|
| 49 | assert(dynamic_cast<Drone*>(creator)!=0); |
---|
| 50 | this->setControllableEntity(dynamic_cast<Drone*>(creator)); |
---|
[6905] | 51 | this->counter=0; |
---|
[6778] | 52 | } |
---|
| 53 | |
---|
| 54 | DroneController::~DroneController() |
---|
| 55 | { |
---|
| 56 | } |
---|
| 57 | |
---|
| 58 | /** |
---|
| 59 | @brief |
---|
| 60 | The controlling happens here. This method defines what the controller has to do each tick. |
---|
| 61 | @param dt |
---|
| 62 | The duration of the tick. |
---|
| 63 | */ |
---|
| 64 | void DroneController::tick(float dt) |
---|
| 65 | { |
---|
[6905] | 66 | this->counter++; |
---|
[6778] | 67 | // Place your code here: |
---|
| 68 | // - steering commands |
---|
| 69 | Drone *myDrone = static_cast<Drone*>(this->getControllableEntity()); |
---|
| 70 | // you can use the following commands for steering |
---|
| 71 | // - moveFrontBack, moveRightLeft, moveUpDown |
---|
| 72 | // - rotatePitch, rotateYaw, rotateRoll |
---|
| 73 | // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) |
---|
[6905] | 74 | myDrone->rotatePitch(0.08); |
---|
| 75 | myDrone->moveFrontBack(1); |
---|
[6778] | 76 | |
---|
| 77 | } |
---|
| 78 | } |
---|