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source: code/branches/rocket/src/orxonox/worldentities/Drone.cc @ 6803

Last change on this file since 6803 was 6778, checked in by gnadler, 15 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Drone.h"
30
31#include "core/XMLPort.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33
34namespace orxonox
35{
36        CreateFactory(Drone);
37    // put your code in here:
38    // create the factory for the drone
39
40    /**
41    @brief
42        Constructor. Registers the object and initializes some default values.
43    */
44    Drone::Drone(BaseObject* creator) : ControllableEntity(creator)
45    {
46                RegisterObject(Drone);
47        // put your code in here:
48        // - register the drone class to the core
49        this->myController_ = 0;
50       
51        this->localLinearAcceleration_.setValue(0, 0, 0);
52        this->localAngularAcceleration_.setValue(0, 0, 0);
53        this->primaryThrust_  = 100;
54        this->auxilaryThrust_ = 100;
55        this->rotationThrust_ = 10;
56       
57        this->setCollisionType(WorldEntity::Dynamic);
58       
59        myController_ = new DroneController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
60    }
61
62    /**
63    @brief
64        Destructor. Destroys controller, if present.
65    */
66    Drone::~Drone()
67    {
68        if( this->isInitialized() && this->myController_ )
69            delete this->myController_;
70    }
71
72    /**
73    @brief
74        Method for creating a Drone through XML.
75    */
76    void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
77    {
78        // this calls the XMLPort function of the parent class
79        SUPER(Drone, XMLPort, xmlelement, mode);
80
81        // put your code in here:
82        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport
83        // make sure that the set- and get-functions exist.
84        // variables can be added by the following command
85        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
86                XMLPortParam(Drone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
87                XMLPortParam(Drone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
88                XMLPortParam(Drone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
89 
90    }
91
92    /**
93    @brief
94        Defines which actions the Drone has to take in each tick.
95    @param dt
96        The length of the tick.
97    */
98    void Drone::tick(float dt)
99    {
100        SUPER(Drone, tick, dt);
101       
102        //if (this->hasLocalController())
103        //{
104            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
105            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
106            if (this->localLinearAcceleration_.z() > 0)
107              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
108            else
109              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
110            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
111            this->localLinearAcceleration_.setValue(0, 0, 0);
112       
113            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
114            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
115            this->localAngularAcceleration_.setValue(0, 0, 0);
116        //}
117    }
118   
119    /**
120    @brief
121        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
122    @param value
123        The vector determining the amount of the movement.
124    */
125    void Drone::moveFrontBack(const Vector2& value)
126    {
127        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
128    }
129
130    /**
131    @brief
132        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
133    @param value
134        The vector determining the amount of the movement.
135    */
136    void Drone::moveRightLeft(const Vector2& value)
137    {
138        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
139    }
140
141    /**
142    @brief
143        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
144    @param value
145        The vector determining the amount of the movement.
146    */
147    void Drone::moveUpDown(const Vector2& value)
148    {
149        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
150    }
151
152    /**
153    @brief
154        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
155    @param value
156        The vector determining the amount of the angular movement.
157    */
158    void Drone::rotateYaw(const Vector2& value)
159    {
160        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
161    }
162
163    /**
164    @brief
165        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
166    @param value
167        The vector determining the amount of the angular movement.
168    */
169    void Drone::rotatePitch(const Vector2& value)
170    {
171        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
172    }
173
174    /**
175    @brief
176        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
177    @param value
178        The vector determining the amount of the angular movement.
179    */
180    void Drone::rotateRoll(const Vector2& value)
181    {
182        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
183    }
184   
185}
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