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source: code/branches/rocket/src/orxonox/worldentities/RocketDrone.cc @ 6852

Last change on this file since 6852 was 6778, checked in by gnadler, 15 years ago
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[6778]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketDrone.h"
30
31#include "core/XMLPort.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33#include "graphics/Model.h"
34
35namespace orxonox
36{
37        CreateFactory(RocketDrone);
38    // put your code in here:
39    // create the factory for the drone
40
41    /**
42    @brief
43        Constructor. Registers the object and initializes some default values.
44    */
45    RocketDrone::RocketDrone(BaseObject* creator) : ControllableEntity(creator)
46    {
47                RegisterObject(RocketDrone);
48        // put your code in here:
49        // - register the drone class to the core
50        this->myController_ = 0;
51        this->localLinearAcceleration_.setValue(0, 0, 0);
52        this->localAngularAcceleration_.setValue(0, 0, 0);
53        this->primaryThrust_  = 100;
54        this->auxilaryThrust_ = 100;
55        this->rotationThrust_ = 10;
56        Model *model = new Model(this);
57            model->setMeshSource("rocket.mesh");
58            model->scale(0.7f);
59        this->setCollisionType(WorldEntity::Dynamic);
60       
61        myController_ = new RocketController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
62    }
63
64    /**
65    @brief
66        Destructor. Destroys controller, if present.
67    */
68    RocketDrone::~RocketDrone()
69    {
70        if( this->isInitialized() && this->myController_ )
71            delete this->myController_;
72    }
73
74    /**
75    @brief
76        Method for creating a Drone through XML.
77    */
78    void RocketDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
79    {
80        // this calls the XMLPort function of the parent class
81        SUPER(RocketDrone, XMLPort, xmlelement, mode);
82
83        // put your code in here:
84        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport
85        // make sure that the set- and get-functions exist.
86        // variables can be added by the following command
87        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
88                XMLPortParam(RocketDrone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
89                XMLPortParam(RocketDrone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
90                XMLPortParam(RocketDrone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
91 
92    }
93
94    /**
95    @brief
96        Defines which actions the Drone has to take in each tick.
97    @param dt
98        The length of the tick.
99    */
100    void RocketDrone::tick(float dt)
101    {
102        SUPER(RocketDrone, tick, dt);
103       
104        //if (this->hasLocalController())
105        //{
106            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
107            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
108            if (this->localLinearAcceleration_.z() > 0)
109              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
110            else
111              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
112            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
113            this->localLinearAcceleration_.setValue(0, 0, 0);
114       
115            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
116            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
117            this->localAngularAcceleration_.setValue(0, 0, 0);
118        //}
119    }
120   
121    /**
122    @brief
123        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
124    @param value
125        The vector determining the amount of the movement.
126    */
127    void RocketDrone::moveFrontBack(const Vector2& value)
128    {
129        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
130    }
131
132    /**
133    @brief
134        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
135    @param value
136        The vector determining the amount of the movement.
137    */
138    void RocketDrone::moveRightLeft(const Vector2& value)
139    {
140        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
141    }
142
143    /**
144    @brief
145        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
146    @param value
147        The vector determining the amount of the movement.
148    */
149    void RocketDrone::moveUpDown(const Vector2& value)
150    {
151        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
152    }
153
154    /**
155    @brief
156        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
157    @param value
158        The vector determining the amount of the angular movement.
159    */
160    void RocketDrone::rotateYaw(const Vector2& value)
161    {
162        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
163    }
164
165    /**
166    @brief
167        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
168    @param value
169        The vector determining the amount of the angular movement.
170    */
171    void RocketDrone::rotatePitch(const Vector2& value)
172    {
173        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
174    }
175
176    /**
177    @brief
178        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
179    @param value
180        The vector determining the amount of the angular movement.
181    */
182    void RocketDrone::rotateRoll(const Vector2& value)
183    {
184        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
185    }
186
187        //void RocketDrone::setOwner(Pawn* owner)
188    //{
189    //    this->owner_ = owner;
190        //}
191   
192}
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