Last change
on this file since 6952 was
6748,
checked in by rgrieder, 15 years ago
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A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well.
Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu).
This is just a measure to avoid lags when clicking through the menus.
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-
Property svn:eol-style set to
native
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File size:
792 bytes
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Line | |
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1 | -- SettingsMenu.lua |
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2 | |
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3 | local P = createMenuSheet("SettingsMenu") |
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4 | P.loadAlong = { "ControlsMenu", "AudioMenu", "GraphicsMenu" } |
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5 | |
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6 | function P.SettingsGameplayButton_clicked(e) |
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7 | showMenuSheet("GameplayMenu", true) |
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8 | end |
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9 | |
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10 | function P.SettingsMultiplayerOptionsButton_clicked(e) |
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11 | showMenuSheet("MultiplayerOptionsMenu", true) |
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12 | end |
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13 | |
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14 | function P.SettingsControlsButton_clicked(e) |
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15 | showMenuSheet("ControlsMenu", true) |
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16 | end |
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17 | |
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18 | function P.SettingsGraphicsButton_clicked(e) |
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19 | showMenuSheet("GraphicsMenu", true) |
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20 | end |
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21 | |
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22 | function P.SettingsAudioButton_clicked(e) |
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23 | showMenuSheet("AudioMenu", true) |
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24 | end |
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25 | |
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26 | function P.SettingsResetSettingsButton_clicked(e) |
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27 | -- reset settings |
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28 | logMessage(0, "event: reset settings") |
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29 | end |
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30 | |
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31 | function P.SettingsBackButton_clicked(e) |
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32 | hideMenuSheet(P.name) |
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33 | end |
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34 | |
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35 | return P |
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36 | |
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