1 | <?lua |
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2 | include("stats.oxo") |
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3 | include("hudtemplates3.oxo") |
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4 | include("underattackhud.oxo") |
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5 | include("templates/spaceship_assff.oxt") |
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6 | include("templates/spaceship_pirate.oxt") |
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7 | include("templates/spaceship_Transporter.oxt") |
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8 | ?> |
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9 | |
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10 | <Template name=spaceshipassffplayer> |
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11 | <SpaceShip |
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12 | hudtemplate = spaceshiphud |
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13 | camerapositiontemplate = spaceshipassffcameras |
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14 | engine = spaceshipassffengine |
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15 | spawnparticlesource = "Orxonox/fairytwirl" |
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16 | spawnparticleduration = 3 |
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17 | explosionchunks = 6 |
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18 | |
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19 | health = 100 |
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20 | maxhealth = 200 |
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21 | initialhealth = 100 |
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22 | |
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23 | primaryThrust = 100; |
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24 | auxilaryThrust = 30; |
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25 | rotationThrust = 25; |
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26 | |
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27 | collisionType = "dynamic" |
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28 | mass = 100 |
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29 | linearDamping = 0.7 |
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30 | angularDamping = 0.9999999 |
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31 | > |
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32 | <attached> |
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33 | <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
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34 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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35 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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36 | <DistanceTriggerBeacon name="test" /> |
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37 | </attached> |
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38 | <collisionShapes> |
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39 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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40 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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41 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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42 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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43 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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44 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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45 | </collisionShapes> |
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46 | <?lua |
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47 | include("includes/weaponsettings3.oxi") |
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48 | ?> |
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49 | </SpaceShip> |
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50 | </Template> |
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51 | |
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52 | <!-- Ausgang: Level ===> name/description --> |
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53 | <Level |
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54 | name="Level" |
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55 | description="Level zerstoeren von Transportern" |
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56 | gametype=TeamDeathmatch |
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57 | > |
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58 | |
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59 | <!-- Ausgang: Szene ===> ambientlight/skybox --> |
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60 | <Scene |
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61 | ambientlight="0.8,0.8,0.8" |
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62 | skybox="Orxonox/skypanoramagen1" |
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63 | > |
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64 | |
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65 | <!--Light: noch zu aendern --> |
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66 | <Light type=directional position="0,0,0" direction="1000, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 1.0, 0.9" /> |
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67 | |
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68 | |
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69 | <SpawnPoint position="0,0,0" direction="1000,0,0" spawnclass=SpaceShip pawndesign=spaceshipassffplayer team=0/> |
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70 | |
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71 | <!-- |
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72 | <EventTrigger name="testdestroy" activations=1 stayactive="true"> |
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73 | <events> |
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74 | <trigger> |
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75 | <SpaceShip position="2000,0,3000" lookat="0,0,0" team=1> |
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76 | <templates> |
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77 | <Template link=spaceshippirate/> |
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78 | </templates> |
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79 | <controller> |
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80 | <AIController activity="false"/> |
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81 | </controller> |
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82 | </SpaceShip> |
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83 | </trigger> |
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84 | </events> |
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85 | </EventTrigger> |
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86 | --> |
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87 | |
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88 | <SpaceShip position="1000,0,200" lookat="0,0,0"> |
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89 | <templates> |
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90 | <Template link=spaceshipassff/> |
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91 | </templates> |
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92 | <controller> |
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93 | <AIController active="false"/> |
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94 | </controller> |
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95 | </SpaceShip> |
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96 | |
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97 | <DistanceTrigger name="triggername" position="1000,0,0" distance="500" target="DistanceTriggerBeacon" targetname="test" activations=1 stayactive="true" /> |
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98 | |
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99 | <SpaceShip position="1000,0,0" lookat="2000,0,0" > |
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100 | <templates> |
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101 | <Template link=spaceshipassff /> |
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102 | </templates> |
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103 | <controller> |
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104 | <WaypointPatrolController alertnessradius=5000 team=0 active="false" > |
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105 | <waypoints> |
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106 | <Model mesh="cube.mesh" scale=0 position="2000,0,0" /> |
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107 | </waypoints> |
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108 | <events> |
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109 | <activity> |
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110 | <EventListener event="triggername" /> |
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111 | </activity> |
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112 | </events> |
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113 | </WaypointPatrolController> |
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114 | </controller> |
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115 | </SpaceShip> |
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116 | </Scene> |
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117 | </Level> |
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118 | |
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119 | |
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120 | |
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121 | <!-- ZUM ERSTELLEN DER DESTROYTRIGGER |
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122 | <EventTrigger name="triggername" activations=1 stayactive=true > |
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123 | <events> |
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124 | <trigger> |
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125 | <Spaceship /> |
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126 | </trigger> |
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127 | </events> |
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128 | </EventTrigger> |
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129 | |
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130 | <Spaceship> |
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131 | <controller> |
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132 | <SomeController activity="false"> |
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133 | <events> |
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134 | <activity> |
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135 | <EventListener event="triggername" /> |
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136 | </activity> |
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137 | </events> |
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138 | </SomeController> |
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139 | </controller> |
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140 | </Spacehip> |
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141 | |
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142 | --> |
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