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source: code/branches/rocket2/src/modules/questsystem/QuestManager.h @ 6958

Last change on this file since 6958 was 6940, checked in by dafrick, 15 years ago

Resolved issue with the Questsystem causing a segfault when a level with Quests was loaded twice. The issue still persists, but not with the Questsystem anymore and it will be addressed with my next commit.
Also removed restrictions to the number of characters a quest/hint identifier must have.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the QuestManager class.
32*/
33
34#ifndef _QuestManager_H__
35#define _QuestManager_H__
36
37#include "questsystem/QuestsystemPrereqs.h"
38#include <CEGUIForwardRefs.h>
39
40#include <list>
41#include <map>
42#include <string>
43
44#include "util/Singleton.h"
45#include "core/OrxonoxClass.h"
46
47#include "QuestGUI.h"
48
49// tolua_begin
50namespace orxonox
51{
52    /**
53    @brief
54        Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessible (through findX()).
55        Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
56    @author
57        Damian 'Mozork' Frick
58    */
59    class _QuestsystemExport QuestManager
60// tolua_end
61        : public Singleton<QuestManager>, public orxonox::OrxonoxClass
62    { // tolua_export
63
64            friend class Singleton<QuestManager>;
65            friend class QuestGUI;
66
67        public:
68            QuestManager();
69            virtual ~QuestManager();
70
71            //! Returns a reference to the single instance of the Quest Manager.
72            static QuestManager& getInstance() { return Singleton<QuestManager>::getInstance(); } // tolua_export
73
74            //! Retrieve the main window for the GUI.
75            CEGUI::Window* getQuestGUI(const std::string & guiName); // tolua_export
76
77            bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
78            bool unregisterQuest(Quest* quest); //!< Unregisters a Quest in the QuestManager.
79            bool registerHint(QuestHint* hint); //!< Registers a QuestHint in the QuestManager.
80            bool unregisterHint(QuestHint* hint); //!< Unregisters a QuestHint in the QuestManager.
81
82            Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id.
83            QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
84
85        protected:
86            std::map<std::string, Quest*> & getQuests(void); //!< Retrieve all Quests.
87
88        private:
89            static QuestManager* singletonPtr_s;
90            PlayerInfo* retrievePlayer(const std::string & guiName); //!< Retrieve the player for a certain GUI.
91
92            std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
93            std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
94
95            std::map<PlayerInfo*, QuestGUI*> questGUIs_; //!< All GUI's registered by the players.
96
97    }; // tolua_export
98
99} // tolua_export
100
101#endif /* _QuestManager_H__ */
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