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source: code/branches/rocket2/src/modules/weapons/RocketController.cc @ 6956

Last change on this file since 6956 was 6956, checked in by scheusso, 15 years ago

further improvements

File size: 5.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Gabriel Nadler, Originalfile: Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "projectiles/SimpleRocket.h"
31#include "util/Math.h"
32#include "weapons/projectiles/SimpleRocket.h"
33#include "util/Debug.h"
34#include "weapons/weaponmodes/SimpleRocketFire.h"
35#include "worldentities/pawns/Pawn.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    RocketController::RocketController(BaseObject* creator) : Controller(creator)
44    {
45        RegisterObject(RocketController);
46        COUT(5)<< "RocketController constructed\n";
47
48       
49        this->rocket = new SimpleRocket(this);
50        this->rocket->setController(this);
51        this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket));
52        this->haha=0;
53    }
54
55
56    /**
57    @brief
58        The controlling happens here. This method defines what the controller has to do each tick.
59    @param dt
60        The duration of the tick.
61    */
62    void RocketController::tick(float dt)
63    {
64        haha++;
65
66        //if (haha<30)this->rocket->setVelocity(rocket->getVelocity()*1.03);
67        if (this->target_) {
68            this->setTargetPosition();
69            this->moveToTargetPosition();
70        }
71        if (haha>500) rocket->setDestroy();;
72
73    }
74
75
76    RocketController::~RocketController()
77    {
78        COUT(5)<< "RocketController destroyed\n";
79    }
80
81    void RocketController::setTargetPosition()
82    {
83        //this->targetPosition_=this->target_->getWorldPosition();
84        this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getWorldPosition(), this->target_->getVelocity());
85    }
86    void RocketController::moveToTargetPosition()
87    {
88        this->moveToPosition(this->targetPosition_);
89    }
90
91
92
93    void RocketController::setTarget(WorldEntity* target)
94    {
95        this->target_ = target;
96        CCOUT(4) << "got target" << endl;
97    }
98
99    void RocketController::moveToPosition(const Vector3& target)
100    {
101        if (!this->getControllableEntity())
102            return;
103        float dx = target.x-this->getControllableEntity()->getPosition().x;
104        float dy = target.y-this->getControllableEntity()->getPosition().y;
105        COUT(4)<<"\n diff: ";
106        COUT(4)<<target-this->getControllableEntity()->getPosition() << endl;
107        //COUT(0)<<"\n 2D view: ";
108        /* COUT(0)<<this->getControllableEntity()->getPosition().x;
109        COUT(0)<<" ";
110        COUT(0)<<this->getControllableEntity()->getPosition().y;
111        COUT(0)<<" ";
112        COUT(0)<<this->getControllableEntity()->getPosition().z;
113        COUT(0)<<"\n";*/
114        Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target);
115        float distance = (target - this->getControllableEntity()->getPosition()).length();
116        //Vector3D diff =target-this->rocket->getPosition();
117        COUT(4) << "viewdirection: "<< coord << endl;
118        //COUT(0)<<"  ";
119        //COUT(0)<<coord.y;
120        this->getControllableEntity()->rotateYaw(-sgn(coord.x)*coord.x*coord.x);
121        this->getControllableEntity()->rotatePitch(sgn(coord.y)*coord.y*coord.y);
122//         this->getControllableEntity()->rotateYaw(10);
123//         this->getControllableEntity()->rotatePitch(0);
124        //this->getControllableEntity()->rotatePitch(rotation.getPitch().valueRadians());
125        //this->getControllableEntity()->rotateYaw(rotation.getYaw().valueRadians());
126        //this->getControllableEntity()->moveUpDown(coord.y);
127        //this->getControllableEntity()->moveRightLeft(coord.x);
128        //this->getControllableEntity()->rotatePitch(coord);
129   //     if (this->target_ || distance > 10)
130   //     {
131   //         // Multiply with 0.8 to make them a bit slower
132            //this->getControllableEntity()->rotateYaw(coord.x );
133   //         this->getControllableEntity()->rotatePitch(coord.y);
134   //     }
135    }
136
137
138
139
140}
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