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source: code/branches/rocket2/src/modules/weapons/RocketController.h @ 6958

Last change on this file since 6958 was 6951, checked in by scheusso, 15 years ago

merged rocket branch into presentation3 and cleaned up some things (mostly debug output and intendation)

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gabriel Nadler, Originalfile: Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RocketController_H__
30#define _RocketController_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "controllers/Controller.h"
35#include "tools/interfaces/Tickable.h"
36#include "weapons/projectiles/SimpleRocket.h"
37#include "weapons/weaponmodes/SimpleRocketFire.h"
38
39namespace orxonox
40{
41    /**
42    @brief
43        Controller for the Drone of the PPS tutorial.
44    @author
45        Gabriel Nadler, Originalfile: Oli Scheuss
46    */
47    class _WeaponsExport RocketController : public Controller, public Tickable
48    {
49        public:
50            RocketController(BaseObject* creator);
51                        virtual ~RocketController();
52           
53            virtual void tick(float dt);
54                        SimpleRocket* getRocket(){return this->rocket;};
55                        void setTarget(WorldEntity* target);
56        protected:
57                        void moveToPosition(const Vector3& target);
58                        void setTargetPosition();
59                        void moveToTargetPosition();
60
61        private:
62                        SimpleRocket* rocket;
63                        Vector3 targetPosition_;
64                        WeakPtr<PlayerInfo> player_;
65                                                int haha;
66                        WeakPtr<WorldEntity> target_;
67
68
69    };
70}
71
72#endif /* _RocketController_H__ */
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