1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "SimpleRocketFire.h" |
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30 | |
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31 | #include "util/Math.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "weapons/RocketController.h" |
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34 | |
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35 | #include "weaponsystem/Weapon.h" |
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36 | #include "weaponsystem/WeaponPack.h" |
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37 | #include "weaponsystem/WeaponSystem.h" |
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38 | #include "worldentities/pawns/Pawn.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | CreateFactory(SimpleRocketFire); |
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43 | |
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44 | SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator) |
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45 | { |
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46 | RegisterObject(SimpleRocketFire); |
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47 | |
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48 | this->reloadTime_ = 0.20f; |
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49 | this->bParallelReload_ = false; |
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50 | this->damage_ = 100; |
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51 | this->speed_ = 100; |
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52 | |
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53 | this->setMunitionName("LaserMunition"); |
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54 | // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) |
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55 | } |
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56 | |
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57 | SimpleRocketFire::~SimpleRocketFire() |
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58 | { |
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59 | } |
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60 | |
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61 | void SimpleRocketFire::fire() |
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62 | { |
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63 | RocketController* con = new RocketController(this); |
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64 | SimpleRocket* rocket = con->getRocket(); |
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65 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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66 | // rocket->setOrientation(this->getMuzzleOrientation()); |
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67 | rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation()); |
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68 | Vector3 pos = this->getMuzzlePosition(); |
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69 | rocket->setPosition(pos); |
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70 | // rocket->setAcceleration(20*rocket->getOrientation() * WorldEntity::FRONT); |
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71 | rocket->setVelocity(this->getMuzzleDirection()*this->speed_); |
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72 | rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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73 | rocket->setDamage(this->damage_); |
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74 | WorldEntity* pawnn=static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget(); |
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75 | if (pawnn) |
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76 | { |
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77 | con->setTarget(pawnn); |
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78 | } |
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79 | } |
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80 | } |
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