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source: code/branches/rocket2/src/orxonox/worldentities/Drone.cc @ 7089

Last change on this file since 7089 was 6951, checked in by scheusso, 15 years ago

merged rocket branch into presentation3 and cleaned up some things (mostly debug output and intendation)

File size: 6.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Drone.h"
30
31#include "core/XMLPort.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33
34namespace orxonox
35{
36        CreateFactory(Drone);
37    // put your code in here:
38    // create the factory for the drone
39
40    /**
41    @brief
42        Constructor. Registers the object and initializes some default values.
43    */
44    Drone::Drone(BaseObject* creator) : ControllableEntity(creator)
45    {
46                RegisterObject(Drone);
47        // put your code in here:
48        // - register the drone class to the core
49        this->myController_ = 0;
50       
51        this->localLinearAcceleration_.setValue(1, 1, 1);
52        this->localAngularAcceleration_.setValue(0, 0, 0);
53        this->primaryThrust_  = 100;
54        this->auxilaryThrust_ = 100;
55        this->rotationThrust_ = 10;
56       
57        this->setCollisionType(WorldEntity::Dynamic);
58       
59        myController_ = new DroneController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
60    }
61
62    /**
63    @brief
64        Destructor. Destroys controller, if present.
65    */
66    Drone::~Drone()
67    {
68        if( this->isInitialized() && this->myController_ )
69            delete this->myController_;
70    }
71
72    /**
73    @brief
74        Method for creating a Drone through XML.
75    */
76    void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
77    {
78        // this calls the XMLPort function of the parent class
79        SUPER(Drone, XMLPort, xmlelement, mode);
80
81        // put your code in here:
82        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport
83        // make sure that the set- and get-functions exist.
84        // variables can be added by the following command
85        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
86                XMLPortParam(Drone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
87                XMLPortParam(Drone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
88                XMLPortParam(Drone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
89 
90    }
91
92    /**
93    @brief
94        Defines which actions the Drone has to take in each tick.
95    @param dt
96        The length of the tick.
97    */
98    void Drone::tick(float dt)
99    {
100        SUPER(Drone, tick, dt);
101       
102        //if (this->hasLocalController())
103        //{
104            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
105            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
106            if (this->localLinearAcceleration_.z() > 0)
107              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
108            else
109              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
110            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
111            this->localLinearAcceleration_.setValue(0, 0, 0);
112       
113            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
114            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
115            this->localAngularAcceleration_.setValue(0, 0, 0);
116        //}
117    }
118   
119    /**
120    @brief
121        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
122    @param value
123        The vector determining the amount of the movement.
124    */
125    void Drone::moveFrontBack(const Vector2& value)
126    {
127        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
128    }
129
130    /**
131    @brief
132        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
133    @param value
134        The vector determining the amount of the movement.
135    */
136    void Drone::moveRightLeft(const Vector2& value)
137    {
138        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
139    }
140
141    /**
142    @brief
143        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
144    @param value
145        The vector determining the amount of the movement.
146    */
147    void Drone::moveUpDown(const Vector2& value)
148    {
149        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
150    }
151
152    /**
153    @brief
154        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
155    @param value
156        The vector determining the amount of the angular movement.
157    */
158    void Drone::rotateYaw(const Vector2& value)
159    {
160        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
161    }
162
163    /**
164    @brief
165        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
166    @param value
167        The vector determining the amount of the angular movement.
168    */
169    void Drone::rotatePitch(const Vector2& value)
170    {
171        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
172    }
173
174    /**
175    @brief
176        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
177    @param value
178        The vector determining the amount of the angular movement.
179    */
180    void Drone::rotateRoll(const Vector2& value)
181    {
182        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
183    }
184   
185}
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