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source: code/branches/rocket2/src/orxonox/worldentities/RocketDrone.cc @ 7066

Last change on this file since 7066 was 6951, checked in by scheusso, 15 years ago

merged rocket branch into presentation3 and cleaned up some things (mostly debug output and intendation)

File size: 7.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketDrone.h"
30
31#include "core/XMLPort.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33#include "graphics/Model.h"
34
35namespace orxonox
36{
37        CreateFactory(RocketDrone);
38    // put your code in here:
39    // create the factory for the drone
40
41    /**
42    @brief
43        Constructor. Registers the object and initializes some default values.
44    */
45    RocketDrone::RocketDrone(BaseObject* creator) : ControllableEntity(creator)
46    {
47                RegisterObject(RocketDrone);
48        // put your code in here:
49        // - register the drone class to the core
50        this->myController_ = 0;
51        this->localLinearAcceleration_.setValue(0, 0, 0);
52        this->localAngularAcceleration_.setValue(0, 0, 0);
53        this->primaryThrust_  = 100;
54        this->auxilaryThrust_ = 100;
55        this->rotationThrust_ = 10;
56        Model *model = new Model(this);
57            model->setMeshSource("rocket.mesh");
58            model->scale(0.7f);
59        this->setCollisionType(WorldEntity::Dynamic);
60       
61        myController_ = new RocketController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
62    }
63
64    /**
65    @brief
66        Destructor. Destroys controller, if present.
67    */
68    RocketDrone::~RocketDrone()
69    {
70        if( this->isInitialized() && this->myController_ )
71            delete this->myController_;
72    }
73
74    /**
75    @brief
76        Method for creating a Drone through XML.
77    */
78    void RocketDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
79    {
80        // this calls the XMLPort function of the parent class
81        SUPER(RocketDrone, XMLPort, xmlelement, mode);
82
83        // put your code in here:
84        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport
85        // make sure that the set- and get-functions exist.
86        // variables can be added by the following command
87        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
88                XMLPortParam(RocketDrone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
89                XMLPortParam(RocketDrone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
90                XMLPortParam(RocketDrone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
91 
92    }
93
94    /**
95    @brief
96        Defines which actions the Drone has to take in each tick.
97    @param dt
98        The length of the tick.
99    */
100    void RocketDrone::tick(float dt)
101    {
102        SUPER(RocketDrone, tick, dt);
103       
104        //if (this->hasLocalController())
105        //{
106            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
107            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
108            if (this->localLinearAcceleration_.z() > 0)
109              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
110            else
111              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
112            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
113            this->localLinearAcceleration_.setValue(0, 0, 0);
114       
115            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
116            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
117            this->localAngularAcceleration_.setValue(0, 0, 0);
118        //}
119    }
120   
121    /**
122    @brief
123        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
124    @param value
125        The vector determining the amount of the movement.
126    */
127    void RocketDrone::moveFrontBack(const Vector2& value)
128    {
129        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
130    }
131
132    /**
133    @brief
134        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
135    @param value
136        The vector determining the amount of the movement.
137    */
138    void RocketDrone::moveRightLeft(const Vector2& value)
139    {
140        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
141    }
142
143    /**
144    @brief
145        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
146    @param value
147        The vector determining the amount of the movement.
148    */
149    void RocketDrone::moveUpDown(const Vector2& value)
150    {
151        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
152    }
153
154    /**
155    @brief
156        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
157    @param value
158        The vector determining the amount of the angular movement.
159    */
160    void RocketDrone::rotateYaw(const Vector2& value)
161    {
162        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
163    }
164
165    /**
166    @brief
167        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
168    @param value
169        The vector determining the amount of the angular movement.
170    */
171    void RocketDrone::rotatePitch(const Vector2& value)
172    {
173        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
174    }
175
176    /**
177    @brief
178        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
179    @param value
180        The vector determining the amount of the angular movement.
181    */
182    void RocketDrone::rotateRoll(const Vector2& value)
183    {
184        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
185    }
186
187        //void RocketDrone::setOwner(Pawn* owner)
188    //{
189    //    this->owner_ = owner;
190        //}
191   
192}
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