1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * Fabian 'x3n' Landau |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "GSClient.h" |
---|
30 | |
---|
31 | #include "util/Debug.h" |
---|
32 | #include "util/Exception.h" |
---|
33 | #include "core/CommandLineParser.h" |
---|
34 | #include "core/Game.h" |
---|
35 | #include "core/GameMode.h" |
---|
36 | #include "network/Client.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | DeclareGameState(GSClient, "client", false, false); |
---|
41 | |
---|
42 | SetCommandLineArgument(dest, "127.0.0.1").information("Server hostname/IP (IP in the form of #.#.#.#)"); |
---|
43 | |
---|
44 | GSClient::GSClient(const GameStateInfo& info) |
---|
45 | : GameState(info) |
---|
46 | , client_(0) |
---|
47 | { |
---|
48 | } |
---|
49 | |
---|
50 | GSClient::~GSClient() |
---|
51 | { |
---|
52 | } |
---|
53 | |
---|
54 | void GSClient::activate() |
---|
55 | { |
---|
56 | GameMode::setIsClient(true); |
---|
57 | |
---|
58 | this->client_ = new Client(CommandLineParser::getValue("dest").getString(), CommandLineParser::getValue("port")); |
---|
59 | |
---|
60 | if(!client_->establishConnection()) |
---|
61 | { |
---|
62 | delete this->client_; |
---|
63 | ThrowException(InitialisationFailed, "Could not establish connection with server."); |
---|
64 | } |
---|
65 | |
---|
66 | client_->update(Game::getInstance().getGameClock()); |
---|
67 | } |
---|
68 | |
---|
69 | void GSClient::deactivate() |
---|
70 | { |
---|
71 | client_->closeConnection(); |
---|
72 | |
---|
73 | // destroy client |
---|
74 | delete this->client_; |
---|
75 | |
---|
76 | GameMode::setIsClient(false); |
---|
77 | } |
---|
78 | |
---|
79 | void GSClient::update(const Clock& time) |
---|
80 | { |
---|
81 | client_->update(time); |
---|
82 | } |
---|
83 | } |
---|