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source: code/branches/sagerjFS16/data/levels/templates/spaceshipFx112.oxt @ 11479

Last change on this file since 11479 was 11205, checked in by sagerj, 9 years ago

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File size: 6.2 KB
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1<Template name=spaceshipfx112>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipfx112cameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 10
8
9   health            = 150
10   maxhealth         = 300
11   initialhealth     = 120
12
13   shieldhealth        = 70
14   initialshieldhealth = 70
15   maxshieldhealth     = 130
16   shieldabsorption    = 1.2
17   shieldrechargerate  = 2
18   shieldrechargewaittime = 1
19
20   primaryThrust     = 100
21   auxilaryThrust    = 20
22   rotationThrust    = 40
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 6
34
35   collisionType     = "dynamic"
36   mass              = 90
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipfx112engine />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipfx112engine />
43    </engines>
44    <attached>
45      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=4 mesh="fx112.mesh" />
46    </attached>
47    <collisionShapes>
48      <BoxCollisionShape position="0, 1.6, 5.6" halfExtents="8,13.6,3.2" pitch=90 />
49      <BoxCollisionShape position="0, -1, 2" halfExtents="18, -9.2,-1.6" pitch=90/>
50      <BoxCollisionShape position="0, 0, -17.2" halfExtents="4, 9.2,2.4" pitch=90/>
51    </collisionShapes>
52    <explosion>
53      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
54      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
55      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
56
57      <ExplosionPart mesh="explosionparts/fx112_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
58      <ExplosionPart mesh="explosionparts/fx112_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
59      <ExplosionPart mesh="explosionparts/fx112_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
60      <ExplosionPart mesh="explosionparts/fx112_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
61      <ExplosionPart mesh="explosionparts/fx112_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
62      <ExplosionPart mesh="explosionparts/fx112_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
63      <ExplosionPart mesh="explosionparts/fx112_part_7.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
64      <ExplosionPart mesh="explosionparts/fx112_part_8.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
65      <ExplosionPart mesh="explosionparts/fx112_part_9.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
66    </explosion>
67<?lua
68  include("../includes/weaponSettingsFx112.oxi")
69?>
70  </SpaceShip>
71</Template>
72
73<Template name=spaceshipfx112cameras defaults=0>
74  <SpaceShip>
75    <camerapositions>
76      <CameraPosition position="0,15, 60" drag=true mouselook=true />
77      <CameraPosition position="0,20, 90" drag=true mouselook=true />
78      <CameraPosition position="0,30,120" drag=true mouselook=true />
79    </camerapositions>
80  </SpaceShip>
81</Template>
82
83<Template name=spaceshipfx112engine baseclass=MultiStateEngine>
84  <MultiStateEngine
85   boostfactor    = 2.8
86
87   speedfront     = 250
88   speedback      =  50
89   speedleftright =  50
90   speedupdown    =  50
91
92   defEngineSndNormal = "sounds/Engine_low.ogg"
93   defEngineSndBoost = "sounds/Engine_high.ogg"
94
95   accelerationfront     = 500
96   accelerationbrake     = 500
97   accelerationback      =  100
98   accelerationleftright =  100
99   accelerationupdown    =  100
100  >
101    <EffectContainer condition="idle">
102      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
103       />
104      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 10.8, -0.7, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
105      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-10.8, -0.7, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
106    </EffectContainer>
107    <EffectContainer condition="not idle">
108      <FadingBillboard mainstate=activity active=false scale=0.09 position="10.5, -0.7, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
109      <FadingBillboard mainstate=activity active=false scale=0.09 position="-10.5, -0.7, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
110    </EffectContainer>
111    <EffectContainer condition="normal or brake">
112
113    </EffectContainer>
114    <EffectContainer condition="normal or boost">
115      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="10.5, -0.7, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
116      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-10.5, -0.7, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
117    </EffectContainer>
118
119    <EffectContainer condition="boost">
120      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="10.5, -0.7, 14" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
121      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-10.5, -0.7, 14" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
122    </EffectContainer>
123
124  </MultiStateEngine>
125</Template>
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