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source: code/branches/sagerjFS16/src/modules/invader/InvaderShip.h @ 11737

Last change on this file since 11737 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderShip.h
31    @brief Declaration of the InvaderShip class.
32*/
33
34#ifndef _InvaderShip_H__
35#define _InvaderShip_H__
36
37#include "invader/InvaderPrereqs.h"
38
39#include "weapons/WeaponsPrereqs.h"
40#include "worldentities/pawns/SpaceShip.h"
41
42namespace orxonox
43{
44    class _InvaderExport InvaderShip : public SpaceShip
45    {
46        public:
47            InvaderShip(Context* context);
48
49            virtual void tick(float dt) override;
50
51            // overwrite for 2d movement
52            virtual void moveFrontBack(const Vector2& value) override;
53            virtual void moveRightLeft(const Vector2& value) override;
54
55            // Starts or stops fireing
56            virtual void boost(bool bBoost) override;
57
58            //no rotation!
59            virtual void rotateYaw(const Vector2& value) override{}; 
60            virtual void rotatePitch(const Vector2& value) override{};
61            //return to main menu if game has ended.
62            virtual void rotateRoll(const Vector2& value) override;
63
64            virtual void updateLevel();
65
66            virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
67
68        protected:
69            virtual void death() override;
70        private:
71            Invader* getGame();
72            WeakPtr<Invader> game;
73            Camera* camera;
74            bool isFireing;
75            float speed, damping, posforeward;
76            float lastTimeFront, lastTimeLeft, lastTime;
77            struct Velocity
78            {
79                float x;
80                float y;
81            } velocity, desiredVelocity;
82
83            WeakPtr<InvaderEnemy> lastEnemy;
84            WeakPtr<Projectile> lastShot;
85
86    };
87}
88
89#endif /* _InvaderShip_H__ */
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