1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "HUDChargeBar.h" |
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30 | |
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31 | #include "util/Convert.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "worldentities/pawns/Pawn.h" |
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34 | #include "overlays/OverlayGroup.h" |
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35 | |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | RegisterClass(HUDChargeBar); |
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40 | |
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41 | HUDChargeBar::HUDChargeBar(Context* context) : HUDBar(context) |
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42 | { |
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43 | RegisterObject(HUDChargeBar); |
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44 | |
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45 | this->owner_ = nullptr; |
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46 | this->correspondingMode_ = nullptr; // usually no chargeable weapon equipped |
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47 | } |
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48 | |
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49 | HUDChargeBar::~HUDChargeBar() { } |
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50 | |
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51 | void HUDChargeBar::tick(float dt) |
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52 | { |
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53 | SUPER(HUDChargeBar, tick, dt); |
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54 | |
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55 | if (this->owner_) |
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56 | { |
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57 | if(correspondingMode_ != nullptr) // if there is a chargeable weapon equipped we want to show the charged amount with a HUDBar |
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58 | { |
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59 | this->setValue( correspondingMode_->getCharges() * 1.0f / correspondingMode_->getMaxCharges() ); // The Value of the HUDBar is the ratio of current Charges and the maximum Charges possible |
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60 | |
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61 | if(this->correspondingMode_->getCharges() > 0) // The HUDBar should only be visible when we are charging up |
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62 | { |
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63 | this->setVisible(true); |
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64 | } |
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65 | else |
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66 | { |
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67 | this->setVisible(false); |
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68 | } |
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69 | } |
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70 | } |
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71 | else |
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72 | { |
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73 | this->setValue(0); |
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74 | } |
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75 | |
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76 | } |
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77 | |
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78 | void HUDChargeBar::changedOwner() |
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79 | { |
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80 | SUPER(HUDChargeBar, changedOwner); |
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81 | |
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82 | this->setVisible(false); |
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83 | this->correspondingMode_ = nullptr; |
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84 | |
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85 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); |
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86 | if(this->owner_ == nullptr){ |
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87 | return; |
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88 | } |
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89 | |
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90 | const WeaponSystem* weaponsystem = owner_->getWeaponSystem(); |
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91 | if(weaponsystem == nullptr){ |
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92 | return; |
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93 | } |
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94 | |
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95 | const std::vector<WeaponPack*> weaponpacklist = weaponsystem->getAllWeaponPacks(); |
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96 | for(WeaponPack* weaponpack : weaponpacklist){ |
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97 | const std::vector<Weapon*> weaponlist = weaponpack->getAllWeapons(); |
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98 | for(Weapon* weapon : weaponlist){ |
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99 | const std::multimap<unsigned int, WeaponMode*> weaponmodelist = weapon->getAllWeaponmodes(); |
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100 | for(std::multimap<unsigned int, WeaponMode*>::const_iterator it = weaponmodelist.begin(); it != weaponmodelist.end(); ++it){ |
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101 | if(it->second->isChargeable()){ |
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102 | this->correspondingMode_ = it->second; |
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103 | return; |
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104 | } |
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105 | } |
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106 | } |
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107 | } |
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108 | } |
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109 | } |
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