[6119] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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[8706] | 25 | * simonmie |
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[6119] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file Rocket.h |
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| 31 | @brief Implementation of the Rocket class. |
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| 32 | */ |
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| 33 | |
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[6119] | 34 | #include "Rocket.h" |
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| 35 | |
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[6378] | 36 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 37 | |
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| 38 | #include "core/CoreIncludes.h" |
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[6119] | 39 | #include "core/XMLPort.h" |
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[8855] | 40 | |
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| 41 | #include "Scene.h" |
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| 42 | #include "controllers/Controller.h" |
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| 43 | #include "graphics/Model.h" |
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[6119] | 44 | #include "graphics/ParticleSpawner.h" |
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[8855] | 45 | #include "infos/PlayerInfo.h" |
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[6119] | 46 | #include "objects/collisionshapes/ConeCollisionShape.h" |
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[6247] | 47 | #include "sound/WorldSound.h" |
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[8855] | 48 | #include "worldentities/CameraPosition.h" |
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| 49 | #include "worldentities/pawns/Pawn.h" |
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[10622] | 50 | //#include "particleuniverse/include/ParticleUniverseSystemManager.h" |
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[6247] | 51 | |
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[6119] | 52 | namespace orxonox |
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| 53 | { |
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[9667] | 54 | RegisterClass(Rocket); |
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[6119] | 55 | |
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| 56 | /** |
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| 57 | @brief |
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| 58 | Constructor. Registers the object and initializes some default values. |
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| 59 | */ |
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[9667] | 60 | Rocket::Rocket(Context* context) |
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| 61 | : ControllableEntity(context) |
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[8738] | 62 | , BasicProjectile() |
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[9667] | 63 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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[6119] | 64 | { |
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[8855] | 65 | RegisterObject(Rocket);// Register the Rocket class to the core |
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[6119] | 66 | |
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[6120] | 67 | this->localAngularVelocity_ = 0; |
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[11052] | 68 | this->lifetime_ = 20.0f; |
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[6387] | 69 | |
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[6119] | 70 | if (GameMode::isMaster()) |
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| 71 | { |
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[11071] | 72 | this->setCollisionType(WorldEntity::CollisionType::Kinematic); |
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[6119] | 73 | this->setVelocity(0,0,-100); |
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[6387] | 74 | |
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[8855] | 75 | // Create rocket model |
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[9667] | 76 | Model* model = new Model(this->getContext()); |
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[6167] | 77 | model->setMeshSource("rocket.mesh"); |
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[11052] | 78 | model->scale(1.0f); |
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[6167] | 79 | this->attach(model); |
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[8855] | 80 | |
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| 81 | // Add effects. |
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[9667] | 82 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); |
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[6119] | 83 | this->attach(fire); |
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| 84 | fire->setOrientation(this->getOrientation()); |
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| 85 | fire->setSource("Orxonox/rocketfire"); |
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[10622] | 86 | |
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| 87 | // Add Particle Universe Effects |
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| 88 | //ParticleUniverse::ParticleSystemManager* pManager = ParticleUniverse::ParticleSystemManager::getSingletonPtr(); |
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| 89 | //ParticleUniverse::ParticleSystem* pSys1 = pManager->createParticleSystem("pSys1", "bubbles", this->getScene()->getSceneManager()); |
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| 90 | //this->attachOgreObject(pSys1); |
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[6387] | 91 | |
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[6119] | 92 | this->enableCollisionCallback(); |
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| 93 | this->setCollisionResponse(false); |
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[11071] | 94 | this->setCollisionType(CollisionType::Kinematic); |
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[6119] | 95 | |
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[8855] | 96 | // Add collision shape |
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[9667] | 97 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); |
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[6167] | 98 | collisionShape->setRadius(3); |
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| 99 | collisionShape->setHeight(500); |
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| 100 | this->attachCollisionShape(collisionShape); |
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[6119] | 101 | |
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[8855] | 102 | // Add sound |
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[9667] | 103 | this->defSndWpnEngine_ = new WorldSound(this->getContext()); |
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[6313] | 104 | this->defSndWpnEngine_->setLooping(true); |
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| 105 | this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg"); |
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[7848] | 106 | this->defSndWpnEngine_->setVolume(1.0f); |
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[6313] | 107 | this->attach(defSndWpnEngine_); |
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[6285] | 108 | |
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[9667] | 109 | this->defSndWpnLaunch_ = new WorldSound(this->getContext()); |
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[6313] | 110 | this->defSndWpnLaunch_->setLooping(false); |
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| 111 | this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg"); |
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[7848] | 112 | this->defSndWpnLaunch_->setVolume(1.0f); |
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[6313] | 113 | this->attach(defSndWpnLaunch_); |
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[11052] | 114 | |
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| 115 | this->setHudTemplate("rockethud"); |
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[6313] | 116 | } |
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| 117 | else |
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| 118 | { |
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[11071] | 119 | this->defSndWpnEngine_ = nullptr; |
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| 120 | this->defSndWpnLaunch_ = nullptr; |
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[6313] | 121 | } |
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[6387] | 122 | |
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[8855] | 123 | // Add camera |
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[9667] | 124 | CameraPosition* camPosition = new CameraPosition(this->getContext()); |
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[6315] | 125 | camPosition->setPosition(0,4,15); |
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| 126 | camPosition->setAllowMouseLook(true); |
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| 127 | this->addCameraPosition(camPosition); |
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[8738] | 128 | |
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| 129 | this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange |
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[11071] | 130 | this->setRadarObjectShape(RadarViewable::Shape::Triangle); |
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[8738] | 131 | this->setRadarObjectScale(0.5f); |
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[6119] | 132 | } |
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| 133 | |
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| 134 | /** |
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| 135 | @brief |
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[6247] | 136 | Destructor. Destroys controller, if present and kills sounds, if playing. |
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[6119] | 137 | */ |
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| 138 | Rocket::~Rocket() |
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| 139 | { |
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| 140 | if(this->isInitialized()) |
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| 141 | { |
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[7163] | 142 | if (GameMode::isMaster()) |
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| 143 | { |
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| 144 | this->destructionEffect(); |
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[6383] | 145 | |
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[7163] | 146 | if (this->getPlayer() && this->getController()) |
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| 147 | this->player_->stopTemporaryControl(); |
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| 148 | } |
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| 149 | |
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[6315] | 150 | if ( this->defSndWpnEngine_ ) |
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[6381] | 151 | this->defSndWpnEngine_->destroy(); |
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[6383] | 152 | |
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[6315] | 153 | if ( this->defSndWpnLaunch_ ) |
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[6381] | 154 | this->defSndWpnLaunch_->destroy(); |
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[6119] | 155 | } |
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| 156 | } |
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| 157 | |
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| 158 | /** |
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| 159 | @brief |
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[8855] | 160 | Sets the entity that fired the Rocket. |
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| 161 | @param shooter |
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| 162 | A pointer to the Pawn that fired the Rocket. |
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[6119] | 163 | */ |
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[8855] | 164 | void Rocket::setShooter(Pawn* shooter) |
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[6119] | 165 | { |
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[8855] | 166 | this->BasicProjectile::setShooter(shooter); |
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| 167 | |
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| 168 | this->player_ = this->getShooter()->getPlayer(); |
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[9016] | 169 | if(this->player_) |
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| 170 | this->player_->startTemporaryControl(this); |
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[6387] | 171 | |
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[6315] | 172 | if( GameMode::isMaster() ) |
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| 173 | { |
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| 174 | this->defSndWpnEngine_->play(); |
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| 175 | this->defSndWpnLaunch_->play(); |
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| 176 | } |
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[6119] | 177 | } |
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| 178 | |
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| 179 | /** |
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| 180 | @brief |
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| 181 | Defines which actions the Rocket has to take in each tick. |
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| 182 | @param dt |
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| 183 | The length of the tick. |
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| 184 | */ |
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| 185 | void Rocket::tick(float dt) |
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| 186 | { |
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| 187 | SUPER(Rocket, tick, dt); |
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[6387] | 188 | |
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[6119] | 189 | if( this->hasLocalController() ) |
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| 190 | { |
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| 191 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); |
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| 192 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); |
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| 193 | this->localAngularVelocity_ = 0; |
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[7163] | 194 | } |
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[6387] | 195 | |
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[8855] | 196 | this->destroyCheck(); |
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[6119] | 197 | } |
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[6387] | 198 | |
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[10216] | 199 | bool Rocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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[6119] | 200 | { |
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[10216] | 201 | return this->processCollision(otherObject, contactPoint, cs); |
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[6119] | 202 | } |
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[6387] | 203 | |
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[8855] | 204 | /** |
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| 205 | @brief |
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| 206 | Destroys the Rocket and stops the sound, |
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| 207 | */ |
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| 208 | void Rocket::destroyObject(void) |
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[6119] | 209 | { |
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[8855] | 210 | if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying()) |
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| 211 | this->defSndWpnEngine_->stop(); |
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| 212 | |
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| 213 | this->BasicProjectile::destroyObject(); |
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[6119] | 214 | } |
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[6387] | 215 | |
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[8855] | 216 | /** |
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| 217 | @brief |
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| 218 | Destroys the Rocket upon pressing "fire". |
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| 219 | */ |
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[11175] | 220 | void Rocket::pushed(unsigned int firemode) |
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[6119] | 221 | { |
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[8855] | 222 | this->destroyObject(); |
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[7163] | 223 | } |
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[7848] | 224 | |
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[8855] | 225 | /** |
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| 226 | @brief |
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| 227 | The effects that are displayed, when the Rocket is destroyed. |
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| 228 | */ |
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[7163] | 229 | void Rocket::destructionEffect() |
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| 230 | { |
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[10622] | 231 | ParticleSpawner *effect1, *effect2, *effect3, *effect4, *effect5; |
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[8855] | 232 | if(this->getShooter()) |
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[6119] | 233 | { |
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[9667] | 234 | effect1 = new ParticleSpawner(this->getShooter()->getContext()); |
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| 235 | effect2 = new ParticleSpawner(this->getShooter()->getContext()); |
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[10622] | 236 | effect3 = new ParticleSpawner(this->getShooter()->getContext()); |
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| 237 | effect4 = new ParticleSpawner(this->getShooter()->getContext()); |
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| 238 | effect5 = new ParticleSpawner(this->getShooter()->getContext()); |
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[6119] | 239 | } |
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[7163] | 240 | else |
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| 241 | { |
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[9667] | 242 | effect1 = new ParticleSpawner(this->getContext()); |
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| 243 | effect2 = new ParticleSpawner(this->getContext()); |
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[10622] | 244 | effect3 = new ParticleSpawner(this->getContext()); |
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| 245 | effect4 = new ParticleSpawner(this->getContext()); |
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| 246 | effect5 = new ParticleSpawner(this->getContext()); |
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[7163] | 247 | } |
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[7848] | 248 | |
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[7163] | 249 | effect1->setPosition(this->getPosition()); |
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| 250 | effect1->setOrientation(this->getOrientation()); |
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| 251 | effect1->setDestroyAfterLife(true); |
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[10622] | 252 | effect1->setSource("orxonox/explosion_flash"); |
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[7163] | 253 | effect1->setLifetime(2.0f); |
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[7848] | 254 | |
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[7163] | 255 | effect2->setPosition(this->getPosition()); |
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| 256 | effect2->setOrientation(this->getOrientation()); |
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| 257 | effect2->setDestroyAfterLife(true); |
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[10622] | 258 | effect2->setSource("orxonox/explosion_flame"); |
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[7163] | 259 | effect2->setLifetime(3.0f); |
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[10622] | 260 | |
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| 261 | effect3->setPosition(this->getPosition()); |
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| 262 | effect3->setOrientation(this->getOrientation()); |
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| 263 | effect3->setDestroyAfterLife(true); |
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| 264 | effect3->setSource("orxonox/explosion_shockwave"); |
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| 265 | effect3->setLifetime(3.0f); |
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| 266 | |
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| 267 | effect4->setPosition(this->getPosition()); |
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| 268 | effect4->setOrientation(this->getOrientation()); |
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| 269 | effect4->setDestroyAfterLife(true); |
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| 270 | effect4->setSource("orxonox/explosion_sparks"); |
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| 271 | effect4->setLifetime(3.0f); |
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| 272 | |
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| 273 | effect5->setPosition(this->getPosition()); |
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| 274 | effect5->setOrientation(this->getOrientation()); |
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| 275 | effect5->setDestroyAfterLife(true); |
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| 276 | effect5->setSource("orxonox/explosion_streak1"); |
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| 277 | effect5->setLifetime(3.0f); |
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[6119] | 278 | } |
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| 279 | |
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| 280 | /** |
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| 281 | @brief |
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| 282 | Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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| 283 | @param value |
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| 284 | The vector determining the amount of the angular movement. |
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| 285 | */ |
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| 286 | void Rocket::rotateYaw(const Vector2& value) |
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| 287 | { |
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| 288 | ControllableEntity::rotateYaw(value); |
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[6387] | 289 | |
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[6119] | 290 | if( !this->isInMouseLook() ) |
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| 291 | this->localAngularVelocity_.y += value.x; |
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| 292 | } |
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| 293 | |
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| 294 | /** |
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| 295 | @brief |
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| 296 | Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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| 297 | @param value |
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| 298 | The vector determining the amount of the angular movement. |
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| 299 | */ |
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| 300 | void Rocket::rotatePitch(const Vector2& value) |
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| 301 | { |
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| 302 | ControllableEntity::rotatePitch(value); |
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[6387] | 303 | |
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[6119] | 304 | if( !this->isInMouseLook() ) |
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| 305 | this->localAngularVelocity_.x += value.x; |
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| 306 | } |
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| 307 | |
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| 308 | /** |
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| 309 | @brief |
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| 310 | Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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| 311 | @param value |
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| 312 | The vector determining the amount of the angular movement. |
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| 313 | */ |
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| 314 | void Rocket::rotateRoll(const Vector2& value) |
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| 315 | { |
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| 316 | ControllableEntity::rotateRoll(value); |
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[6387] | 317 | |
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[6119] | 318 | if( !this->isInMouseLook() ) |
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| 319 | this->localAngularVelocity_.z += value.x; |
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| 320 | } |
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[6387] | 321 | |
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[11052] | 322 | float Rocket::getFuel() const |
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| 323 | { |
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| 324 | return this->destroyTimer_.getRemainingTime(); |
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| 325 | } |
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| 326 | |
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| 327 | void Rocket::setMaxFuel(float fuel) |
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| 328 | { |
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| 329 | this->lifetime_ = fuel; |
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| 330 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); |
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| 331 | } |
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[6119] | 332 | } |
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