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source: code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc @ 11142

Last change on this file since 11142 was 11142, checked in by sagerj, 9 years ago

first commit, added discharger weaponclass

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file Discharger.cc
31    @brief Definition of the Discharger class.
32*/
33
34#include "Discharger.h"
35
36#include "core/CoreIncludes.h"
37
38#include "weaponsystem/Weapon.h"
39#include "weaponsystem/WeaponPack.h"
40#include "weaponsystem/WeaponSystem.h"
41#include "worldentities/pawns/Pawn.h"
42
43#include "weapons/projectiles/BillboardProjectile.h"
44
45namespace orxonox
46{
47    RegisterClass(Discharger);
48
49    Discharger::Discharger(Context* context) : WeaponMode(context)
50    {
51        RegisterObject(Discharger);
52
53        this->reloadTime_ = 0.1f;
54        this->damage_ = 9000.1f;
55        this->speed_ = 9000.1f;
56
57        this->setMunitionName("dEnergy");
58        this->setFireSound("sounds/Weapon_Discharger.ogg");
59        this->setReloadSound("sounds/Reload_Discharger.ogg", 0.8);
60
61        hudImageString_ = "Orxonox/WSHUD_WM_LaserFire";
62    }
63
64    /**
65    @brief
66        Fires the weapon. Creates a projectile and fires it.
67    */
68    void Discharger::fire()
69    {
70
71    }
72    void Discharger::unfire()
73    {
74        BillboardProjectile* projectile = new BillboardProjectile(this->getContext());
75
76        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
77        projectile->setOrientation(this->getMuzzleOrientation());
78        projectile->setPosition(this->getMuzzlePosition());
79        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
80
81        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
82        projectile->setDamage(this->getDamage());
83        projectile->setShieldDamage(this->getShieldDamage());
84        projectile->setHealthDamage(this->getHealthDamage());
85    }
86}
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