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source: code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h @ 11487

Last change on this file since 11487 was 11205, checked in by sagerj, 9 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Johannes Sager
24 *   Co-authors:
25 *     
26 *
27 */
28
29/**
30     @file Discharger.cc
31     @brief Definition of the Discharger class.
32*/
33
34#ifndef _Discharger_H__
35#define _Discharger_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weaponsystem/WeaponMode.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        Charges energy upon releasing it with a powerful discharge
46    @author
47        Johannes Sager
48    @ingroup WeaponsWeaponModes
49    */
50
51    class _WeaponsExport Discharger : public WeaponMode
52    {
53        public:
54            Discharger(Context* context);
55            virtual ~Discharger() {}                    // declaration for the constructor
56
57            virtual void fire() override;               // declaration of specific fire function of each weapon
58
59        private:
60            float speed_;                               // The speed of the fired projectile.
61            const unsigned int thresholdOne_ = 50;      // Threshold amount of charges where the projectile changes the first time
62            const unsigned int thresholdTwo_ = 100;     // Threshold amount of charges where the projectile changes the second time       
63    }; 
64}
65
66#endif /* _Discharger_H__ */
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