1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Martin Polak |
---|
24 | * Fabian 'x3n' Landau |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #ifndef _Weapon_H__ |
---|
31 | #define _Weapon_H__ |
---|
32 | |
---|
33 | #include "OrxonoxPrereqs.h" |
---|
34 | |
---|
35 | #include <map> |
---|
36 | #include "tools/Timer.h" |
---|
37 | #include "worldentities/StaticEntity.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | /** |
---|
42 | @brief |
---|
43 | A Weapon is a StaticEntity that can be attached to a WeaponSlot. A Weapon can shoot with different @ref orxonox::WeaponMode modes. |
---|
44 | Imagine for example that a machine gun can shoot normal bullets, tracer bullets or even grenades. |
---|
45 | */ |
---|
46 | class _OrxonoxExport Weapon : public StaticEntity |
---|
47 | { |
---|
48 | public: |
---|
49 | Weapon(Context* context); |
---|
50 | virtual ~Weapon(); |
---|
51 | |
---|
52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
---|
53 | |
---|
54 | void push(unsigned int mode); |
---|
55 | void release(unsigned int mode); |
---|
56 | void reload(); |
---|
57 | |
---|
58 | void addWeaponmode(WeaponMode* weaponmode); |
---|
59 | WeaponMode* getWeaponmode(unsigned int index) const; |
---|
60 | inline const std::multimap<unsigned int, WeaponMode*>& getAllWeaponmodes() const |
---|
61 | { return weaponmodes_; } |
---|
62 | inline int getNumWeaponModes() const |
---|
63 | { return weaponmodes_.size(); } |
---|
64 | |
---|
65 | /** |
---|
66 | @brief |
---|
67 | This function is called by a @ref orxonox::WeaponPack if this Weapon is added to the WeaponPack. |
---|
68 | */ |
---|
69 | inline void setWeaponPack(WeaponPack * weaponPack) |
---|
70 | { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); } |
---|
71 | inline WeaponPack * getWeaponPack() const |
---|
72 | { return this->weaponPack_; } |
---|
73 | |
---|
74 | /** |
---|
75 | @brief |
---|
76 | This function is called by a @ref orxonox::WeaponSlot if this Weapon gets attached to the WeaponSlot. |
---|
77 | */ |
---|
78 | inline void setWeaponSlot(WeaponSlot * wSlot) |
---|
79 | { this->weaponSlot_ = wSlot; } |
---|
80 | inline WeaponSlot * getWeaponSlot() const |
---|
81 | { return this->weaponSlot_; } |
---|
82 | void updateMunition(); |
---|
83 | |
---|
84 | private: |
---|
85 | void reloaded(); |
---|
86 | void notifyWeaponModes(); |
---|
87 | |
---|
88 | WeaponPack* weaponPack_; |
---|
89 | WeaponSlot* weaponSlot_; |
---|
90 | std::multimap<unsigned int, WeaponMode*> weaponmodes_; |
---|
91 | |
---|
92 | Timer reloadTimer_; |
---|
93 | bool bReloading_; |
---|
94 | unsigned int reloadingWeaponmode_; |
---|
95 | }; |
---|
96 | } |
---|
97 | |
---|
98 | #endif /* _Weapon_H__ */ |
---|