1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "WeaponPack.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | |
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34 | #include "Weapon.h" |
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35 | #include "WeaponSystem.h" |
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36 | #include "DefaultWeaponmodeLink.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | RegisterClass(WeaponPack); |
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41 | |
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42 | WeaponPack::WeaponPack(Context* context) : BaseObject(context) |
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43 | { |
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44 | RegisterObject(WeaponPack); |
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45 | |
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46 | this->weaponSystem_ = nullptr; |
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47 | } |
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48 | |
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49 | WeaponPack::~WeaponPack() |
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50 | { |
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51 | if (this->isInitialized()) |
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52 | { |
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53 | if( this->weaponSystem_ ) |
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54 | this->weaponSystem_->removeWeaponPack(this); |
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55 | |
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56 | while (!this->weapons_.empty()) |
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57 | (*this->weapons_.begin())->destroy(); |
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58 | |
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59 | for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); ) |
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60 | (*(it++))->destroy(); |
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61 | } |
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62 | } |
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63 | |
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64 | void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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65 | { |
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66 | SUPER(WeaponPack, XMLPort, xmlelement, mode); |
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67 | |
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68 | XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false); |
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69 | XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode); |
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70 | } |
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71 | |
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72 | /** |
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73 | @brief |
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74 | Fire all weapons in this WeaponSet with the defined weaponmode. |
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75 | */ |
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76 | void WeaponPack::push(unsigned int weaponmode) |
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77 | { |
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78 | for (Weapon* weapon : this->weapons_) |
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79 | weapon->push(weaponmode); |
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80 | } |
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81 | |
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82 | void WeaponPack::release(unsigned int weaponmode) |
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83 | { |
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84 | for (Weapon* weapon : this->weapons_) |
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85 | weapon->release(weaponmode); |
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86 | } |
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87 | |
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88 | /** |
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89 | @brief |
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90 | Reload all weapons in this WeaponSet. |
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91 | */ |
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92 | void WeaponPack::reload() |
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93 | { |
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94 | for (Weapon* weapon : this->weapons_) |
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95 | weapon->reload(); |
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96 | } |
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97 | |
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98 | void WeaponPack::addWeapon(Weapon * weapon) |
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99 | { |
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100 | if (!weapon) |
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101 | return; |
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102 | |
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103 | this->weapons_.push_back(weapon); |
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104 | weapon->setWeaponPack(this); |
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105 | } |
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106 | |
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107 | void WeaponPack::removeWeapon(Weapon * weapon) |
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108 | { |
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109 | if (!weapon) |
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110 | return; |
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111 | |
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112 | std::vector<Weapon*>::iterator it = std::find(this->weapons_.begin(), this->weapons_.end(), weapon); |
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113 | assert(it != this->weapons_.end()); |
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114 | this->weapons_.erase(it); |
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115 | weapon->setWeaponPack(nullptr); |
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116 | } |
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117 | |
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118 | Weapon * WeaponPack::getWeapon(unsigned int index) const |
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119 | { |
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120 | unsigned int i = 0; |
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121 | |
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122 | for (Weapon* weapon : this->weapons_) |
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123 | { |
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124 | if (i == index) |
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125 | return weapon; |
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126 | ++i; |
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127 | } |
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128 | |
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129 | return nullptr; |
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130 | } |
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131 | |
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132 | void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link) |
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133 | { |
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134 | this->links_.insert(link); |
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135 | } |
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136 | |
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137 | DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const |
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138 | { |
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139 | unsigned int i = 0; |
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140 | for (DefaultWeaponmodeLink* link : this->links_) |
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141 | { |
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142 | if (i == index) |
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143 | return link; |
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144 | |
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145 | ++i; |
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146 | } |
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147 | return nullptr; |
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148 | } |
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149 | |
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150 | unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const |
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151 | { |
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152 | for (DefaultWeaponmodeLink* link : this->links_) |
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153 | if (link->getFiremode() == firemode) |
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154 | return link->getWeaponmode(); |
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155 | |
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156 | return WeaponSystem::WEAPON_MODE_UNASSIGNED; |
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157 | } |
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158 | |
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159 | void WeaponPack::notifyWeapons() |
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160 | { |
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161 | for (Weapon* weapon : this->weapons_) |
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162 | weapon->setWeaponPack(this); |
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163 | } |
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164 | |
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165 | void WeaponPack::updateMunition() |
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166 | { |
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167 | for (Weapon* weapon : this->weapons_) |
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168 | weapon->updateMunition(); |
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169 | } |
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170 | } |
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