[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[2662] | 25 | * Reto Grieder |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ControllableEntity_H__ |
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| 30 | #define _ControllableEntity_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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[3196] | 33 | |
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| 34 | #include <list> |
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| 35 | #include <string> |
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| 36 | #include "util/Math.h" |
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[2662] | 37 | #include "MobileEntity.h" |
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[2072] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[10437] | 41 | /** |
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| 42 | @brief |
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| 43 | The ControllableEntity is derived from the @ref orxonox::MobileEntity. ControllableEntities can be controlled by @ref orxonox::Controller Controllers. |
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| 44 | A Controller will call (based on user input, AI decision, ...) for example the function @see moveFrontBack or the function @see rotateYaw to |
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| 45 | move the ControllableEntity through space. A Controller could also call the @see boost function to tell the ControllableEntity that he wants it to boost. |
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| 46 | */ |
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| 47 | |
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[2662] | 48 | class _OrxonoxExport ControllableEntity : public MobileEntity |
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[2072] | 49 | { |
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[3038] | 50 | friend class PlayerInfo; // PlayerInfo uses setPlayer and removePlayer |
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| 51 | |
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[2072] | 52 | public: |
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[9667] | 53 | ControllableEntity(Context* context); |
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[2072] | 54 | virtual ~ControllableEntity(); |
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| 55 | |
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[11071] | 56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 57 | virtual void tick(float dt) override; |
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[2662] | 58 | void setConfigValues(); |
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[2072] | 59 | |
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[2839] | 60 | virtual void changedPlayer() {} |
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[2662] | 61 | |
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[2072] | 62 | inline PlayerInfo* getPlayer() const |
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| 63 | { return this->player_; } |
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[7533] | 64 | /** |
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| 65 | @brief Get the player even after the ControllableEntity has stopped being the players ControllableEntity. |
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| 66 | @return Returns the most recent PlayerInfo. |
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| 67 | */ |
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| 68 | inline PlayerInfo* getFormerPlayer() const |
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| 69 | { return this->formerPlayer_; } |
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[2072] | 70 | |
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| 71 | inline void setDestroyWhenPlayerLeft(bool bDestroy) |
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| 72 | { this->bDestroyWhenPlayerLeft_ = bDestroy; } |
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| 73 | inline bool getDestroyWhenPlayerLeft() const |
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| 74 | { return this->bDestroyWhenPlayerLeft_; } |
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| 75 | |
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| 76 | virtual void moveFrontBack(const Vector2& value) {} |
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| 77 | virtual void moveRightLeft(const Vector2& value) {} |
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| 78 | virtual void moveUpDown(const Vector2& value) {} |
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| 79 | |
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[2662] | 80 | virtual void rotateYaw(const Vector2& value); |
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| 81 | virtual void rotatePitch(const Vector2& value); |
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| 82 | virtual void rotateRoll(const Vector2& value); |
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[2072] | 83 | |
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[2662] | 84 | inline void moveFrontBack(float value) |
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| 85 | { this->moveFrontBack(Vector2(value, 0)); } |
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| 86 | inline void moveRightLeft(float value) |
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| 87 | { this->moveRightLeft(Vector2(value, 0)); } |
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| 88 | inline void moveUpDown(float value) |
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| 89 | { this->moveUpDown(Vector2(value, 0)); } |
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[2072] | 90 | |
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[2662] | 91 | inline void rotateYaw(float value) |
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| 92 | { this->rotateYaw(Vector2(value, 0)); } |
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| 93 | inline void rotatePitch(float value) |
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| 94 | { this->rotatePitch(Vector2(value, 0)); } |
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| 95 | inline void rotateRoll(float value) |
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| 96 | { this->rotateRoll(Vector2(value, 0)); } |
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| 97 | |
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[11174] | 98 | void push(unsigned int firemode); |
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[11164] | 99 | void release(unsigned int firemode); |
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[11174] | 100 | virtual void pushed(unsigned int firemode) {} |
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[11164] | 101 | virtual void released(unsigned int firemode) {} |
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[3053] | 102 | virtual void reload() {} |
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[2662] | 103 | |
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[8706] | 104 | /** |
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| 105 | @brief Tells the ControllableEntity to either start or stop boosting. |
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| 106 | This doesn't mean, that the ControllableEntity will do so, there might be additional restrictions on boosting, but if it can, then it will. |
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| 107 | @param bBoost If true the ControllableEntity is told to start boosting, if false it is told to stop. |
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| 108 | */ |
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| 109 | virtual void boost(bool bBoost) {} |
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[8891] | 110 | |
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[2072] | 111 | virtual void greet() {} |
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| 112 | virtual void switchCamera(); |
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[2662] | 113 | virtual void mouseLook(); |
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[2072] | 114 | |
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| 115 | inline const std::string& getHudTemplate() const |
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| 116 | { return this->hudtemplate_; } |
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| 117 | |
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| 118 | inline Camera* getCamera() const |
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| 119 | { return this->camera_; } |
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| 120 | inline OverlayGroup* getHUD() const |
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| 121 | { return this->hud_; } |
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| 122 | |
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| 123 | void addCameraPosition(CameraPosition* position); |
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| 124 | CameraPosition* getCameraPosition(unsigned int index) const; |
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[11071] | 125 | inline const std::list<StrongPtr<CameraPosition>>& getCameraPositions() const |
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[2072] | 126 | { return this->cameraPositions_; } |
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[8706] | 127 | unsigned int getCurrentCameraIndex() const; |
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| 128 | bool setCameraPosition(unsigned int index); |
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[2072] | 129 | |
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| 130 | inline void setCameraPositionTemplate(const std::string& name) |
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| 131 | { this->cameraPositionTemplate_ = name; } |
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[8706] | 132 | inline const std::string& getCameraPositionTemplate() const |
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[2072] | 133 | { return this->cameraPositionTemplate_; } |
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| 134 | |
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[3089] | 135 | inline void setReverseCamera(CameraPosition* camera) |
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| 136 | { this->reverseCamera_ = camera; } |
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| 137 | inline CameraPosition* getReverseCamera() const |
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| 138 | { return this->reverseCamera_; } |
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| 139 | |
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[2662] | 140 | using WorldEntity::setPosition; |
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| 141 | using WorldEntity::setOrientation; |
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| 142 | using MobileEntity::setVelocity; |
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| 143 | using MobileEntity::setAngularVelocity; |
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| 144 | |
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[11071] | 145 | virtual void setPosition(const Vector3& position) override; |
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| 146 | virtual void setOrientation(const Quaternion& orientation) override; |
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| 147 | virtual void setVelocity(const Vector3& velocity) override; |
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| 148 | virtual void setAngularVelocity(const Vector3& velocity) override; |
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[2662] | 149 | |
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| 150 | inline bool hasLocalController() const |
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| 151 | { return this->bHasLocalController_; } |
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| 152 | inline bool hasHumanController() const |
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| 153 | { return this->bHasHumanController_; } |
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| 154 | |
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| 155 | inline bool isInMouseLook() const |
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| 156 | { return this->bMouseLook_; } |
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| 157 | inline float getMouseLookSpeed() const |
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| 158 | { return this->mouseLookSpeed_; } |
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[7163] | 159 | inline CameraPosition* getCurrentCameraPosition() |
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| 160 | { return this->currentCameraPosition_; } |
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[2662] | 161 | |
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[3049] | 162 | inline Controller* getXMLController() const |
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| 163 | { return this->xmlcontroller_; } |
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| 164 | |
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[6417] | 165 | inline Controller* getController() const |
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[10624] | 166 | { return this->controller_; } |
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[8891] | 167 | void setController(Controller* val); |
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[6417] | 168 | |
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[8891] | 169 | |
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[6417] | 170 | virtual void setTarget( WorldEntity* target ); |
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| 171 | virtual WorldEntity* getTarget() |
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[10624] | 172 | { return this->target_; } |
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[6417] | 173 | void setTargetInternal( uint32_t targetID ); |
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| 174 | |
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[9348] | 175 | inline void setTeam(int team) |
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| 176 | { this->team_ = team; } |
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| 177 | inline int getTeam() const |
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| 178 | { return this->team_; } |
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[9016] | 179 | |
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[2072] | 180 | protected: |
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[11071] | 181 | virtual void preDestroy() override; |
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[7889] | 182 | |
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[3038] | 183 | virtual void setPlayer(PlayerInfo* player); // don't call this directly, use friend class PlayerInfo instead |
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| 184 | virtual void removePlayer(); // don't call this directly, use friend class PlayerInfo instead |
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| 185 | |
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[2662] | 186 | virtual void startLocalHumanControl(); |
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| 187 | virtual void stopLocalHumanControl(); |
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[11071] | 188 | virtual void parentChanged() override; |
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[2072] | 189 | |
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| 190 | inline void setHudTemplate(const std::string& name) |
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| 191 | { this->hudtemplate_ = name; } |
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[8706] | 192 | // HACK-ish |
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| 193 | void createHud(void); |
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| 194 | void destroyHud(void); |
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[2072] | 195 | |
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[7163] | 196 | Ogre::SceneNode* cameraPositionRootNode_; |
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| 197 | |
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[2072] | 198 | private: |
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[7163] | 199 | void registerVariables(); |
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[3049] | 200 | void setXMLController(Controller* controller); |
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| 201 | |
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[2072] | 202 | void overwrite(); |
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| 203 | void processOverwrite(); |
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| 204 | |
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| 205 | void processServerPosition(); |
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[2662] | 206 | void processServerLinearVelocity(); |
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[2072] | 207 | void processServerOrientation(); |
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[2662] | 208 | void processServerAngularVelocity(); |
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[2072] | 209 | |
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| 210 | void processClientPosition(); |
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[2662] | 211 | void processClientLinearVelocity(); |
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[2072] | 212 | void processClientOrientation(); |
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[2662] | 213 | void processClientAngularVelocity(); |
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[2072] | 214 | |
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| 215 | void networkcallback_changedplayerID(); |
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| 216 | |
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[2662] | 217 | // Bullet btMotionState related |
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[11071] | 218 | virtual void setWorldTransform(const btTransform& worldTrans) override; |
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[2662] | 219 | |
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[2072] | 220 | unsigned int server_overwrite_; |
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| 221 | unsigned int client_overwrite_; |
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| 222 | |
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[2662] | 223 | bool bHasLocalController_; |
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| 224 | bool bHasHumanController_; |
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| 225 | bool bDestroyWhenPlayerLeft_; |
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[2072] | 226 | |
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| 227 | Vector3 server_position_; |
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| 228 | Vector3 client_position_; |
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[2662] | 229 | Vector3 server_linear_velocity_; |
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| 230 | Vector3 client_linear_velocity_; |
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[2072] | 231 | Quaternion server_orientation_; |
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| 232 | Quaternion client_orientation_; |
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[2662] | 233 | Vector3 server_angular_velocity_; |
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| 234 | Vector3 client_angular_velocity_; |
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[2072] | 235 | |
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| 236 | PlayerInfo* player_; |
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[7533] | 237 | PlayerInfo* formerPlayer_; |
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[2072] | 238 | unsigned int playerID_; |
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[2662] | 239 | |
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[2072] | 240 | std::string hudtemplate_; |
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| 241 | OverlayGroup* hud_; |
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[2662] | 242 | |
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[2072] | 243 | Camera* camera_; |
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[2662] | 244 | bool bMouseLook_; |
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| 245 | float mouseLookSpeed_; |
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[11071] | 246 | std::list<StrongPtr<CameraPosition>> cameraPositions_; |
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[6417] | 247 | CameraPosition* currentCameraPosition_; |
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[2072] | 248 | std::string cameraPositionTemplate_; |
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[3049] | 249 | Controller* xmlcontroller_; |
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[8891] | 250 | WeakPtr<Controller> controller_; |
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[3089] | 251 | CameraPosition* reverseCamera_; |
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[6417] | 252 | WeakPtr<WorldEntity> target_; |
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[9016] | 253 | |
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[9348] | 254 | int team_ ; //<! teamnumber |
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[2072] | 255 | }; |
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| 256 | } |
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| 257 | |
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| 258 | #endif /* _ControllableEntity_H__ */ |
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