Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/script/src/network/Client.h @ 906

Last change on this file since 906 was 906, checked in by bknecht, 17 years ago

created lua branch w/o Media

File size: 1.4 KB
Line 
1//
2// C++ Interface: Client
3//
4// Description:
5//
6//
7// Author:  Oliver Scheuss, (C) 2007
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
12
13#ifndef _Client_H__
14#define _Client_H__
15
16#include <string>
17
18#include "NetworkPrereqs.h"
19#include "ClientConnection.h"
20#include "PacketManager.h"
21#include "GameStateClient.h"
22//#include "NetworkFrameListener.h"
23
24
25namespace network
26{
27  /**
28  network::Client *client;
29  * The network/Client class
30  * This class implements all necessary function for the network communication
31  * It is the root class of the network module
32  *
33  */
34  class _NetworkExport Client : PacketDecoder{
35  public:
36    Client();
37    Client(std::string address, int port);
38    Client(const char *address, int port);
39
40    bool establishConnection();
41    bool closeConnection();
42
43    bool sendMouse(double x, double y);
44    bool sendKeyboard(char key_code);
45    bool sendChat( std::string message );
46
47    bool addMouse(double x, double y);
48    bool addKeyboard(char key_code);
49
50    bool sendPackets();
51
52    void tick(float time);
53
54  private:
55    ClientConnection client_connection;
56    PacketGenerator pck_gen;
57    GameStateClient gamestate;
58    bool isConnected;
59
60    // implement data processing functions of PacketDecoder
61    void processGamestate( GameStateCompressed *data);
62    void processClassid(classid *clid);
63    void processChat( chat *data);
64  };
65
66
67}
68
69#endif /* _Client_H__ */
Note: See TracBrowser for help on using the repository browser.