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source: code/branches/script/src/network/ConnectionManager.cc @ 1174

Last change on this file since 1174 was 905, checked in by scheusso, 17 years ago

revided and checked gamestate handling

File size: 8.7 KB
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1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Oliver Scheuss, (C) 2007
23*   Co-authors:
24*      ...
25*
26*/
27
28//
29// C++ Interface: ConnectionManager
30//
31// Description: The Class ConnectionManager manages the servers conenctions to the clients.
32// each connection is provided by a new process. communication between master process and
33// connection processes is provided by ...
34//
35//
36// Author:  Oliver Scheuss
37//
38
39#include <iostream>
40// boost.thread library for multithreading support
41#include <boost/thread/thread.hpp>
42#include <boost/bind.hpp>
43
44#include "core/CoreIncludes.h"
45#include "ClientInformation.h"
46#include "ConnectionManager.h"
47
48namespace std
49{
50  bool operator< (ENetAddress a, ENetAddress b) {
51    if(a.host <= b.host)
52      return true;
53    else
54      return false;
55  }
56}
57
58namespace network
59{
60  boost::thread_group network_threads;
61
62  ConnectionManager::ConnectionManager(ClientInformation *head) {
63    quit=false;
64    bindAddress.host = ENET_HOST_ANY;
65    bindAddress.port = NETWORK_PORT;
66    head_ = head;
67  }
68
69  ConnectionManager::ConnectionManager(int port, std::string address, ClientInformation *head) {
70    quit=false;
71    enet_address_set_host (& bindAddress, address.c_str());
72    bindAddress.port = NETWORK_PORT;
73    head_ = head;
74  }
75
76  ConnectionManager::ConnectionManager(int port, const char *address, ClientInformation *head) {
77    quit=false;
78    enet_address_set_host (& bindAddress, address);
79    bindAddress.port = NETWORK_PORT;
80    head_ = head;
81  }
82
83  ENetPacket *ConnectionManager::getPacket(ENetAddress &address) {
84    if(!buffer.isEmpty())
85      return buffer.pop(address);
86    else
87      return NULL;
88  }
89
90  ENetPacket *ConnectionManager::getPacket(int &clientID) {
91    ENetAddress address;
92    ENetPacket *packet=getPacket(address);
93    ClientInformation *temp =head_->findClient(&address);
94    clientID=temp->getID();
95    return packet;
96  }
97
98  bool ConnectionManager::queueEmpty() {
99    return buffer.isEmpty();
100  }
101
102  void ConnectionManager::createListener() {
103    network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
104    //     boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
105    return;
106  }
107
108  bool ConnectionManager::quitListener() {
109    quit=true;
110    network_threads.join_all();
111    return true;
112  }
113
114  bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) {
115    if(enet_peer_send(peer, head_->findClient(&(peer->address))->getID() , packet)!=0)
116      return false;
117    return true;
118  }
119
120  bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) {
121    if(enet_peer_send(head_->findClient(clientID)->getPeer(), clientID, packet)!=0)
122      return false;
123    return true;
124  }
125
126  bool ConnectionManager::addPacketAll(ENetPacket *packet) {
127    for(ClientInformation *i=head_->next(); i!=0; i=i->next()){
128      if(enet_peer_send(i->getPeer(), i->getID(), packet)!=0)
129        return false;
130    }
131    return true;
132  }
133
134  bool ConnectionManager::sendPackets(ENetEvent *event) {
135    if(server==NULL)
136      return false;
137    if(enet_host_service(server, event, NETWORK_SEND_WAIT)>=0)
138      return true;
139    else
140      return false;
141  }
142
143  bool ConnectionManager::sendPackets() {
144    ENetEvent event;
145    if(server==NULL)
146      return false;
147    if(enet_host_service(server, &event, NETWORK_SEND_WAIT)>=0)
148      return true;
149    else
150      return false;
151  }
152
153  void ConnectionManager::receiverThread() {
154    // what about some error-handling here ?
155    enet_initialize();
156    atexit(enet_deinitialize);
157    ENetEvent event;
158    server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0);
159    if(server==NULL){
160      // add some error handling here ==========================
161      quit=true;
162      return;
163    }
164
165    while(!quit){
166      if(enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT)<0){
167        // we should never reach this point
168        quit=true;
169        // add some error handling here ========================
170      }
171      switch(event.type){
172        // log handling ================
173        case ENET_EVENT_TYPE_CONNECT:
174          addClient(&event);
175          break;
176        case ENET_EVENT_TYPE_RECEIVE:
177          //std::cout << "received data" << std::endl;
178          processData(&event);
179          break;
180        case ENET_EVENT_TYPE_DISCONNECT:
181          // add some error/log handling here
182          clientDisconnect(event.peer);
183          break;
184        case ENET_EVENT_TYPE_NONE:
185          break;
186      }
187    }
188    disconnectClients();
189    // if we're finishied, destroy server
190    enet_host_destroy(server);
191  }
192
193  void ConnectionManager::disconnectClients() {
194    ENetEvent event;
195    ClientInformation *temp = head_->next();
196    while(temp!=0){
197      enet_peer_disconnect(temp->getPeer(), 0);
198      temp = temp->next();
199    }
200    temp = temp->next();
201    while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) > 0){
202      switch (event.type)
203      {
204      case ENET_EVENT_TYPE_NONE:
205      case ENET_EVENT_TYPE_CONNECT:
206      case ENET_EVENT_TYPE_RECEIVE:
207        enet_packet_destroy(event.packet);
208        break;
209      case ENET_EVENT_TYPE_DISCONNECT:
210        std::cout << "disconnecting client" << std::endl;
211        delete head_->findClient(&(event.peer->address));
212        temp = temp->next();
213        break;
214      }
215    }
216    return;
217  }
218
219  bool ConnectionManager::processData(ENetEvent *event) {
220    // just add packet to the buffer
221    // this can be extended with some preprocessing
222    return buffer.push(event);
223  }
224
225  //bool ConnectionManager::clientDisconnect(ENetPeer *peer) {
226  //  return clientDisconnect(*peer);
227  //}
228
229  bool ConnectionManager::clientDisconnect(ENetPeer *peer) {
230    return head_->removeClient(peer);
231  }
232
233  bool ConnectionManager::addClient(ENetEvent *event) {
234    ClientInformation *temp = head_->insertBack(new ClientInformation);
235    if(temp->prev()->head)
236      temp->setID(1);
237    else
238      temp->setID(temp->prev()->getID()+1);
239    temp->setPeer(event->peer);
240    std::cout << "added client id: " << temp->getID() << std::endl;
241    syncClassid(temp->getID());
242    temp->setSynched(true);
243    return true;
244  }
245
246  int ConnectionManager::getClientID(ENetPeer peer) {
247    return getClientID(peer.address);
248  }
249
250  int ConnectionManager::getClientID(ENetAddress address) {
251    return head_->findClient(&address)->getID();
252  }
253
254  ENetPeer *ConnectionManager::getClientPeer(int clientID) {
255    return head_->findClient(clientID)->getPeer();
256  }
257
258  void ConnectionManager::syncClassid(int clientID) {
259    unsigned int network_id=0;
260    std::string classname;
261    orxonox::Identifier *id;
262    std::map<std::string, orxonox::Identifier*>::const_iterator it = orxonox::Factory::getFactoryBegin();
263    while(it != orxonox::Factory::getFactoryEnd()){
264      id = (*it).second;
265      if(id == NULL)
266        continue;
267      classname = id->getName();
268      network_id = id->getNetworkID();
269      COUT(4) << "network_id: " << network_id << ", classname: " << classname << std::endl;
270     
271      addPacket(packet_gen.clid( (int)network_id, classname ), clientID);
272     
273      ++it;
274    }
275    sendPackets();
276  }
277
278 
279 
280  void ConnectionManager::addClientsObjectID( int clientID, int objectID ) {
281    COUT(4) << "ship of client: " << clientID << ": " << objectID << " mapped" << std::endl;
282    clientsShip.insert( std::make_pair( clientID, objectID ) );
283  }
284
285  int ConnectionManager::getClientsShipID( int clientID ) {
286    return clientsShip[clientID];
287  }
288
289  int ConnectionManager::getObjectsClientID( int objectID ) {
290    std::map<int, int>::iterator iter = clientsShip.begin();
291    while( iter != clientsShip.end() ) {
292      if( iter->second == objectID ) return iter->first;
293    }
294    return -99;
295  }
296
297  void ConnectionManager::deleteClientIDReg( int clientID ) {
298    clientsShip.erase( clientID );
299  }
300
301  void ConnectionManager::deleteObjectIDReg( int objectID ) {
302    std::map<int, int>::iterator iter = clientsShip.begin();
303    while( iter != clientsShip.end() ) {
304      if( iter->second == objectID ) break; 
305    }
306    clientsShip.erase( iter->first );
307  }
308 
309}
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