1 | /** |
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2 | @file Orxonox.h |
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3 | @brief Main Orxonox Class File |
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4 | @author Benjamin Knecht <beni_at_orxonox.net> |
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5 | */ |
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6 | |
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7 | #ifndef _Orxonox_H__ |
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8 | #define _Orxonox_H__ |
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9 | |
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10 | #include <string> |
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11 | |
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12 | #include <OgrePrerequisites.h> |
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13 | //#include <OIS/OISPrereqs.h> |
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14 | |
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15 | #include "OrxonoxPrereqs.h" |
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16 | #include "audio/AudioPrereqs.h" |
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17 | |
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18 | #include "GraphicsEngine.h" |
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19 | #include "InputEventListener.h" |
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20 | |
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21 | |
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22 | // TODO: Orxonox should maybe derive from BaseObject |
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23 | //! Orxonox singleton class |
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24 | namespace orxonox { |
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25 | |
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26 | enum gameMode{ |
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27 | SERVER, |
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28 | CLIENT, |
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29 | STANDALONE |
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30 | }; |
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31 | |
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32 | class _OrxonoxExport Orxonox : public InputEventListener |
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33 | { |
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34 | public: |
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35 | void init(int argc, char **argv, std::string path); |
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36 | void start(); |
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37 | // not sure if this should be private |
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38 | void abortImmediate(/* some error code */); |
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39 | void abortRequest(); |
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40 | inline Ogre::SceneManager* getSceneManager() { return ogre_->getSceneManager(); }; |
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41 | inline GraphicsEngine* getOgrePointer() { return ogre_; }; |
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42 | inline audio::AudioManager* getAudioManagerPointer() { return auMan_; }; |
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43 | inline BulletManager* getBulletMgr() { return this->bulletMgr_; } |
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44 | |
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45 | static Orxonox* getSingleton(); |
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46 | static void destroy(); |
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47 | |
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48 | private: |
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49 | // don't mess with singletons |
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50 | Orxonox(); |
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51 | Orxonox(Orxonox& instance); |
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52 | Orxonox& operator=(const Orxonox& instance); |
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53 | ~Orxonox(); |
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54 | |
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55 | // init functions |
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56 | void serverInit(std::string path); |
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57 | void clientInit(std::string path); |
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58 | void standaloneInit(std::string path); |
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59 | |
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60 | // run functions |
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61 | void serverStart(); |
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62 | void clientStart(); |
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63 | void standaloneStart(); |
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64 | |
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65 | void createScene(); |
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66 | void setupInputSystem(); |
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67 | void startRenderLoop(); |
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68 | float calculateEventTime(unsigned long, std::deque<unsigned long>&); |
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69 | |
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70 | void eventOccured(InputEvent &evt); |
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71 | |
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72 | private: |
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73 | GraphicsEngine* ogre_; //!< our dearest graphics engine <3 |
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74 | std::string dataPath_; //!< path to data |
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75 | audio::AudioManager* auMan_; //!< audio manager |
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76 | BulletManager* bulletMgr_; //!< Keeps track of the thrown bullets |
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77 | InputHandler* inputHandler_; //!< Handles input with key bindings |
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78 | Ogre::Root* root_; //!< Holy grail of Ogre |
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79 | Ogre::Timer* timer_; //!< Main loop timer |
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80 | // TODO: make this a config-value by creating a config class for orxonox |
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81 | float frameSmoothingTime_; |
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82 | // little hack to actually show something dynamic in the HUD |
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83 | HUD* orxonoxHUD_; |
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84 | bool bAbort_; //!< aborts the render loop if true |
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85 | |
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86 | // this is used to identify the mode (server/client/...) we're in |
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87 | gameMode mode_; |
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88 | std::string serverIp_; |
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89 | |
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90 | static Orxonox *singletonRef_s; |
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91 | }; |
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92 | } |
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93 | #endif /* _Orxonox_H__ */ |
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